Remove separate wall color, should be handled by material type

This commit is contained in:
2025-10-23 21:27:14 +01:00
parent 819f0d37ea
commit 3c6d269d00
24 changed files with 136 additions and 123 deletions
+1
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@@ -16,3 +16,4 @@ materialColor =
Crystal -> green
Flesh -> red
Electronics -> greyN 0.2
ForceField -> magenta
+2
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@@ -14,6 +14,7 @@ destroyMatS mat = case mat of
Metal -> [metal1S, metal2S, metal3S, metal4S, metal5S, metal6S,metal7S]
Electronics -> [metal1S, metal2S, metal3S, metal4S, metal5S, metal6S,metal7S]
Flesh -> [gut1S, gut2S, gut3S, gut4S, gut5S, gut6S]
ForceField -> []
weakenMatS :: Material -> [SoundID]
weakenMatS mat = case mat of
@@ -25,3 +26,4 @@ weakenMatS mat = case mat of
Metal -> [metal1S, metal2S, metal3S, metal4S, metal5S, metal6S, metal7S]
Electronics -> [metal1S, metal2S, metal3S, metal4S, metal5S, metal6S, metal7S]
Flesh -> [blood1S, blood2S, blood3S, blood4S, blood5S, blood6S, blood7S, blood8S]
ForceField -> []