Remove separate wall color, should be handled by material type
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@@ -16,3 +16,4 @@ materialColor =
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Crystal -> green
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Flesh -> red
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Electronics -> greyN 0.2
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ForceField -> magenta
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@@ -14,6 +14,7 @@ destroyMatS mat = case mat of
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Metal -> [metal1S, metal2S, metal3S, metal4S, metal5S, metal6S,metal7S]
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Electronics -> [metal1S, metal2S, metal3S, metal4S, metal5S, metal6S,metal7S]
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Flesh -> [gut1S, gut2S, gut3S, gut4S, gut5S, gut6S]
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ForceField -> []
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weakenMatS :: Material -> [SoundID]
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weakenMatS mat = case mat of
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@@ -25,3 +26,4 @@ weakenMatS mat = case mat of
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Metal -> [metal1S, metal2S, metal3S, metal4S, metal5S, metal6S, metal7S]
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Electronics -> [metal1S, metal2S, metal3S, metal4S, metal5S, metal6S, metal7S]
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Flesh -> [blood1S, blood2S, blood3S, blood4S, blood5S, blood6S, blood7S, blood8S]
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ForceField -> []
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