More streaming refactoring
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@@ -91,5 +91,6 @@ makeExplosionAt p w = w
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newFs = zipWith5 mF fPs zs (fmap (3 *.*) fVs') sizes times
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addFlames w' = foldl' (flip ($)) w' newFs
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--pushAgainstWalls q = maybe q (uncurry (+.+)) $ reflectPointWalls p q wls
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pushAgainstWalls q = maybe q fst $ reflectPointWalls p q wls
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wls = wallsNearPoint p w
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--pushAgainstWalls q = maybe q fst $ reflectPointWalls p q wls
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pushAgainstWalls q = maybe q fst $ reflectPointWallsDamp (const True) 1 p q w
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-- wls = wallsNearPoint p w
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