More streaming refactoring
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@@ -206,7 +206,7 @@ damageInArea crt wlt pt w = damwls damcrs
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where
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p = _ptPos pt
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damcrs = foldl' (flip $ \cr -> fst . hiteff [(p,Left cr)]) w $ IM.filter crt $ _creatures w
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damwls w' = foldl' (flip $ \wl -> fst . hiteff [(p,Right wl)]) w' $ IM.filter wlt $ wallsNearPoint p w
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damwls w' = foldl' (flip $ \wl -> fst . hiteff [(p,Right wl)]) w' $ filter wlt $ wallsNearPoint' p w
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hiteff = _ptHitEff pt pt
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-- | At writing the radius is half the size of the effect area
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