Replace particle pictures with draw functions
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@@ -55,7 +55,7 @@ glareLine t len wdth col alphay a b w = w & particles' %~ (maybeToList linePt ++
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glareBetween :: Int -> Float -> Float -> Color -> Float -> Point2 -> Point2 -> World -> Maybe Particle'
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glareBetween 0 _ _ _ _ _ _ _ = Nothing
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glareBetween t len wdth col alphay a b w
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= Just $ Particle' {_ptPict' = lowLightPic len wdth col alphay a b w
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= Just $ Particle' {_ptDraw = const $ lowLightPic len wdth col alphay a b w
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,_ptUpdate' = \ w' _ -> (w',glareBetween (t-1) len wdth col alphay a b w')
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}
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@@ -76,7 +76,7 @@ lowLightPic len wdth col alphay a b w
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flashFlareAt :: Color -> Float -> Point2 -> Particle'
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flashFlareAt col alphax (x,y) =
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Particle'
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{ _ptPict' = setLayer 2 . setDepth (-0.9) . translate x y
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{ _ptDraw = const $ setLayer 2 . setDepth (-0.9) . translate x y
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$ circleSolidCol (withAlpha 0 col) (withAlpha alphax col) 30
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, _ptUpdate' = ptTimer' 1
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}
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@@ -102,7 +102,7 @@ muzzleFlashAt p = over particles' ((:) (muzzleFlashPt p))
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muzzleFlashPt :: Point2 -> Particle'
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muzzleFlashPt (x,y) =
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Particle'
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{ _ptPict' = setDepth 0
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{ _ptDraw = const $ setDepth 0
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. setLayer 2
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. translate x y
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$ circleSolidCol (withAlpha 0 white) (withAlpha 0.2 white) 20
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