testing keycode remapping
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@@ -240,6 +240,7 @@ compileAndCheckShader str (shaderType,sourceCode) = do
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putStrLn $ str ++ ": Shader compile: " ++ show shaderType ++ " : " ++ show infoLog
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return theShader
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resetShaderUniforms :: [(Program, [UniformLocation])] -> IO ()
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resetShaderUniforms = setShaderUniforms 0 1 (0,0) (2,2)
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{-# INLINE resetShaderUniforms #-}
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