Initial pass at shadows from level geometry
This commit is contained in:
@@ -4,6 +4,7 @@ module Dodge.LevelGen.Data
|
||||
where
|
||||
import Dodge.Data
|
||||
import Picture
|
||||
import Polyhedra.Data
|
||||
|
||||
import Control.Lens
|
||||
import Control.Monad.State
|
||||
@@ -22,7 +23,7 @@ data PSType = PutCrit {_unPutCrit :: Creature}
|
||||
| PutBtDoor Color Point2 Float Point2 Point2
|
||||
| PutSwitchDoor Color Point2 Float Point2 Point2
|
||||
| RandPS (State StdGen PSType)
|
||||
| PutForeground Picture
|
||||
| PutForeground [Polyhedra]
|
||||
| PutNothing
|
||||
| PutID { _putID :: Int}
|
||||
data PlacementSpot = PS
|
||||
|
||||
Reference in New Issue
Block a user