Initial pass at shadows from level geometry
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@@ -7,7 +7,7 @@ import Dodge.Room.Procedural
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import Dodge.Room.Foreground
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import Dodge.Layout.Tree.Polymorphic
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import Dodge.LevelGen.Data
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import Picture
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--import Picture
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--import Geometry
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import Data.Tree
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@@ -22,12 +22,10 @@ startRoom :: RandomGen g => State g (Tree (Either Room Room))
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startRoom = do
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w <- state $ randomR (100,400)
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h <- state $ randomR (200,400)
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let fground = sPS (0,0) 0 $ PutForeground $ pictures
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[ highPipe (0,h/3) (w, h/3)
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, girderV cola 10 (0,3*h/4) (w, 3*h/4)
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, girder colb 5 (0,5*h/8) (w, 5*h/8)
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]
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let fground = sPS (0,0) 0 $ PutForeground $ highPipe (0,h/3) (w, h/3)
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-- , girderV cola 10 (0,3*h/4) (w, 3*h/4)
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-- , girder colb 5 (0,5*h/8) (w, 5*h/8)
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treeFromPost [Left rezBox, Left door] . Right <$> randomiseOutLinks (shiftRoomBy ((-20,-20),0) $ roomRectAutoLinks w h & rmPS %~ (fground :))
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where
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cola = dark . dark . light . light $ light red
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colb = dark . dark . light . light $ light blue
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-- where
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-- cola = dark . dark . light . light $ light red
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-- colb = dark . dark . light . light $ light blue
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