Initial pass at shadows from level geometry
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@@ -21,7 +21,7 @@ makeShader
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:: String -- ^ First part of the name of the shader
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-> [ShaderType] -- ^ Filetype extensions
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-> [Int] -- ^ The input vertex sizes
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-> PrimitiveMode
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-> EPrimitiveMode
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-> (RenderType -> [[Float]]) -- ^ Poke strategy: method for creating a list of vertex data to be bound
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-> IO FullShader
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makeShader s shaderlist sizes pm renStrat = do
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