Move shader compilation over to raw opengl, errors display incorrect
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@@ -36,6 +36,6 @@ renderDataResizeUpdate xsize ysize xfull yfull rdata = do
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(_,btt) = BS.breakSubstring ")" bmid
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bbFrag' = BS.append bh $ BS.append (BSC.pack $ '(' : show xsize ++ "," ++ show ysize) btt
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--BSC.putStrLn bbFrag'
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bbShad <- makeByteStringShaderUsingVAO "bloomBlur" [(vert,bbVert),(frag,bbFrag')] ETriangleStrip
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bbShad <- makeByteStringShaderUsingVAO' "bloomBlur" [(vert',bbVert),(frag',bbFrag')] ETriangleStrip
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(_fullscreenShader rdata)
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return (rdata' {_bloomBlurShader = bbShad})
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