Move shader compilation over to raw opengl, errors display incorrect

This commit is contained in:
2023-03-07 15:40:29 +00:00
parent e6ec46edce
commit 3e3fd049a9
12 changed files with 338 additions and 121 deletions
+1 -1
View File
@@ -36,6 +36,6 @@ renderDataResizeUpdate xsize ysize xfull yfull rdata = do
(_,btt) = BS.breakSubstring ")" bmid
bbFrag' = BS.append bh $ BS.append (BSC.pack $ '(' : show xsize ++ "," ++ show ysize) btt
--BSC.putStrLn bbFrag'
bbShad <- makeByteStringShaderUsingVAO "bloomBlur" [(vert,bbVert),(frag,bbFrag')] ETriangleStrip
bbShad <- makeByteStringShaderUsingVAO' "bloomBlur" [(vert',bbVert),(frag',bbFrag')] ETriangleStrip
(_fullscreenShader rdata)
return (rdata' {_bloomBlurShader = bbShad})