Move shader compilation over to raw opengl, errors display incorrect
This commit is contained in:
+108
-5
@@ -1,10 +1,16 @@
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module Shader.Compile
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( makeShader
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, makeShader'
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, makeByteStringShader
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, makeByteStringShader'
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, makeByteStringShaderUsingVAO
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, makeByteStringShaderUsingVAO'
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, makeShaderSized
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, makeShaderSized'
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, makeShaderUsingShaderVAO
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, makeShaderUsingShaderVAO'
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, makeShaderUsingVAO
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, makeShaderUsingVAO'
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, makeSourcedShader
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, setupVAO
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, setupVertexAttribPointer
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@@ -39,6 +45,22 @@ makeShader s shaderlist sizes pm = do
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, _shadTex = Nothing
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, _shadUnis = mempty
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}
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makeShader'
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:: String -- ^ First part of the name of the shader
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-> [GLenum] -- ^ shader types
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-> [Int] -- ^ The input vertex sizes
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-> EPrimitiveMode
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-> IO FullShader'
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makeShader' s shaderlist sizes pm = do
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prog <- makeSourcedShader' s shaderlist
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vaob <- setupVAO sizes
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return $ FullShader'
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{ _shadProg' = prog
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, _shadVAO' = vaob
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, _shadPrim' = pm
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, _shadTex' = Nothing
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, _shadUnis' = mempty
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}
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makeByteStringShader'
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:: String -- ^ (Arbitrary) name of the shader
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@@ -88,6 +110,21 @@ makeByteStringShaderUsingVAO s shaderlist pm fs = do
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, _shadUnis = mempty
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}
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makeByteStringShaderUsingVAO'
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:: String -- ^ (Arbitrary) name of the shader
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-> [(GLenum,BS.ByteString)] -- ^ Filetype extensions and shader data
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-> EPrimitiveMode
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-> FullShader'
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-> IO FullShader'
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makeByteStringShaderUsingVAO' s shaderlist pm fs = do
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prog <- makeShaderProgram' s shaderlist
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return $ fs
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{ _shadProg' = prog
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, _shadPrim' = pm
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, _shadTex' = Nothing
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, _shadUnis' = mempty
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}
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-- | Takes the VAO from elsewhere
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makeShaderUsingVAO
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:: String -- ^ First part of the name of the shader
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@@ -104,6 +141,21 @@ makeShaderUsingVAO s shaderlist pm theVAO = do
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, _shadTex = Nothing
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, _shadUnis = mempty
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}
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makeShaderUsingVAO'
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:: String -- ^ First part of the name of the shader
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-> [GLenum] -- ^ shader types
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-> EPrimitiveMode
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-> VAO
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-> IO FullShader'
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makeShaderUsingVAO' s shaderlist pm theVAO = do
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prog <- makeSourcedShader' s shaderlist
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return $ FullShader'
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{ _shadProg' = prog
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, _shadVAO' = theVAO
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, _shadPrim' = pm
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, _shadTex' = Nothing
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, _shadUnis' = mempty
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}
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-- | Takes the VAO from another shader
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makeShaderUsingShaderVAO
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@@ -120,6 +172,20 @@ makeShaderUsingShaderVAO s shaderlist pm fs = do
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, _shadTex = Nothing
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, _shadUnis = mempty
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}
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makeShaderUsingShaderVAO'
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:: String -- ^ First part of the name of the shader
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-> [GLenum] -- ^ shader types
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-> EPrimitiveMode
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-> FullShader'
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-> IO FullShader'
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makeShaderUsingShaderVAO' s shaderlist pm fs = do
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prog <- makeSourcedShader' s shaderlist
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return $ fs
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{ _shadProg' = prog
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, _shadPrim' = pm
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, _shadTex' = Nothing
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, _shadUnis' = mempty
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}
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{- |
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Compiles a full shader found within the shader directory.
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The shader is made up of files begining with the inputted string with extensions .vert, .geom etc.
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@@ -141,6 +207,23 @@ makeShaderSized s shaderlist sizes ndraw pm = do
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, _shadTex = Nothing
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, _shadUnis = mempty
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}
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makeShaderSized'
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:: String -- ^ First part of the name of the shader
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-> [GLenum] -- ^ shader types
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-> [Int] -- ^ The input vertex sizes
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-> Int -- ^ Number of vertexes that can be poked
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-> EPrimitiveMode
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-> IO FullShader'
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makeShaderSized' s shaderlist sizes ndraw pm = do
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prog <- makeSourcedShader' s shaderlist
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vaob <- setupVAOSized sizes ndraw
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return $ FullShader'
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{ _shadProg' = prog
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, _shadVAO' = vaob
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, _shadPrim' = pm
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, _shadTex' = Nothing
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, _shadUnis' = mempty
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}
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-- | Compile shader and get its uniform locations.
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-- supposes the shader code is in the shader folder, with the string names
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@@ -150,13 +233,24 @@ makeSourcedShader s sts = do
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sources <- forM sts $ \st -> BS.readFile ("shader/" ++ s ++ shaderTypeExt st)
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makeShaderProgram s $ zip sts sources
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makeSourcedShader' :: String -> [GLenum] -> IO GLuint
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makeSourcedShader' s sts = do
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sources <- forM sts $ \st -> BS.readFile ("shader/" ++ s ++ shaderTypeExt' st)
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makeShaderProgram' s $ zip sts sources
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shaderTypeExt :: ShaderType -> String
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shaderTypeExt VertexShader = ".vert"
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shaderTypeExt GeometryShader = ".geom"
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shaderTypeExt FragmentShader = ".frag"
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shaderTypeExt _ = undefined
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-- I think that this requires that the correct shader program is bound...
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shaderTypeExt' :: GLenum -> String
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shaderTypeExt' GL_VERTEX_SHADER = ".vert"
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shaderTypeExt' GL_GEOMETRY_SHADER = ".geom"
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shaderTypeExt' GL_FRAGMENT_SHADER = ".frag"
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shaderTypeExt' _ = undefined
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-- I think that this requires that the correct shader program is bound?
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setupVAO :: [Int] -> IO VAO
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setupVAO sizes = do
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theVAO <- genObjectName
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@@ -244,12 +338,20 @@ makeShaderProgram' :: String
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makeShaderProgram' str srcs = do
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theprog <- glCreateProgram
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shaders <- mapM (compileAndCheckShader' str) srcs
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mapM_ (glAttachShader theprog) shaders
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glLinkProgram theprog
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glCheckError str glGetProgramiv glGetProgramInfoLog theprog GL_LINK_STATUS
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mapM (glDetachShader theprog) shaders
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mapM glDeleteShader shaders
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glCheckError (str ++ " linking ") glGetProgramiv glGetProgramInfoLog theprog GL_LINK_STATUS
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mapM_ (glDetachShader theprog) shaders
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mapM_ glDeleteShader shaders
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return theprog
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glCheckError :: (Storable t1, Storable a1, Show a1) =>
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[Char]
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-> (t2 -> GLenum -> Ptr t1 -> IO ())
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-> (t2 -> t1 -> Ptr a3 -> Ptr a1 -> IO ())
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-> t2
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-> GLenum
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-> IO ()
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glCheckError str f g x statustype =
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alloca $ \statusPtr -> do
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f x statustype statusPtr
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@@ -294,7 +396,7 @@ compileAndCheckShader' str (theShaderType,sourceCode) = do
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theShader <- glCreateShader theShaderType
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setShaderSource theShader sourceCode
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glCompileShader theShader
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glCheckError str glGetShaderiv glGetShaderInfoLog theShader GL_COMPILE_STATUS
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glCheckError (str ++ shaderTypeExt' theShaderType) glGetShaderiv glGetShaderInfoLog theShader GL_COMPILE_STATUS
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return theShader
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setShaderSource :: GLuint -> BS.ByteString -> IO ()
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@@ -305,6 +407,7 @@ setShaderSource si src =
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glShaderSource si 1 srcPtrBuf srcLengthBuf
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-- https://hackage.haskell.org/package/OpenGL-3.0.3.0/docs/src/Graphics.Rendering.OpenGL.GL.ByteString.html#withByteStringP
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withByteString :: Num t => BS.ByteString -> (Ptr b -> t -> IO a) -> IO a
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withByteString bs act =
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BU.unsafeUseAsCStringLen bs $ \(ptr, size) ->
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act (castPtr ptr) (fromIntegral size)
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