Use NewIntMap InvInt for crInv

This commit is contained in:
2025-08-25 10:21:59 +01:00
parent 25e64d5378
commit 3f6f1b4019
38 changed files with 437 additions and 406 deletions
+2 -1
View File
@@ -4,6 +4,7 @@ module Dodge.Creature.Impulse (
impulsiveAIBefore,
) where
import NewInt
import Dodge.Creature.MoveType
import Data.Foldable
import Control.Monad.State
@@ -51,7 +52,7 @@ followImpulse cr w imp = case imp of
UseItem -> undefined
-- UseItem -> (useSelectedItem $ _crID cr
-- , cr)
SwitchToItem i -> crup $ cr & crManipulation . manObject .~ SelectedItem i i mempty
SwitchToItem i -> crup $ cr & crManipulation . manObject .~ SelectedItem (NInt i) (NInt i) mempty
Melee cid' ->
( hitCr cid'
, crMvAbsolute (w ^. cWorld . lWorld) (10 *.* normalizeV (posFromID cid' -.- cpos)) $ cr & crType . meleeCooldown .~ 20