Use NewIntMap InvInt for crInv
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@@ -5,7 +5,7 @@ import qualified Data.Map.Strict as M
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import Dodge.Data.Creature
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import Dodge.Data.FloatFunction
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import Geometry.Data
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import qualified IntMapHelp as IM
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--import qualified IntMapHelp as IM
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--import Picture
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--import MaybeHelp
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@@ -25,7 +25,7 @@ defaultCreature =
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-- , _crRad = 10
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, _crHP = 100
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-- , _crMaxHP = 150
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, _crInv = IM.empty
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, _crInv = mempty
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, _crManipulation = Manipulator SelNothing
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-- , _crInvCapacity = 25
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, _crDamage = []
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