Use NewIntMap InvInt for crInv
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@@ -20,12 +20,13 @@ import qualified IntMapHelp as IM
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import NewInt
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-- assumes all item locations inside the items are correct
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tryGetRootAttachedFromInvID :: Int -> IM.IntMap Item -> Maybe (Int, IS.IntSet)
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tryGetRootAttachedFromInvID invid im = do
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tryGetRootAttachedFromInvID :: NewInt InvInt
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-> NewIntMap InvInt Item -> Maybe (Int, IS.IntSet)
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tryGetRootAttachedFromInvID (NInt invid) im = do
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let imroots = invRootMap im
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theroot = fromMaybe invid $ imroots ^? ix invid . _1 . _Just
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t <- imroots ^? ix theroot . _2
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return (theroot, foldMap (IS.singleton . (^?! itLocation . ilInvID)) t)
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return (theroot, foldMap (IS.singleton . (^?! itLocation . ilInvID . unNInt)) t)
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-- this assumes the creature inventory is well formed, specifically the
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-- location ids
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@@ -37,9 +38,9 @@ tryGetRootItemInvID m i cr = do
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updateRootItemID :: IM.IntMap Item -> Creature -> Creature
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updateRootItemID m cr = fromMaybe cr $ do
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i <- cr ^? crManipulation . manObject . imSelectedItem
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i <- cr ^? crManipulation . manObject . imSelectedItem . unNInt
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j <- tryGetRootItemInvID m i cr
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return $ cr & crManipulation . manObject . imRootSelectedItem .~ j
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return $ cr & crManipulation . manObject . imRootSelectedItem .~ NInt j
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-- the following assumes that the crManipulation is correct
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crUpdateItemLocations :: Int -> LWorld -> LWorld
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@@ -48,7 +49,7 @@ crUpdateItemLocations crid lw = fromMaybe lw $ do
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cinv <- lw ^? creatures . ix crid . crInv
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--let crinv = IM.restrictKeys (lw ^. items) (IS.fromList $ IM.elems itids)
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let crinv = fmap (\k -> lw ^?! items . ix k) cinv
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return $ crSetRoots crid $ IM.foldlWithKey' (crUpdateInvidLocations mo crid) lw crinv
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return $ crSetRoots crid $ IM.foldlWithKey' (crUpdateInvidLocations mo crid) lw $ _unNIntMap crinv
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crSetRoots :: Int -> LWorld -> LWorld
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crSetRoots cid w = fromMaybe w $ do
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@@ -61,19 +62,20 @@ crSetRoots cid w = fromMaybe w $ do
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f w' x = w'
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& items . ix (x ^. dtValue . _1 . itID . unNInt) . itLocation . ilIsRoot .~ True
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crUpdateInvidLocations :: ManipulatedObject -> Int -> LWorld -> Int -> Item -> LWorld
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crUpdateInvidLocations :: ManipulatedObject -> Int -> LWorld -> Int
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-> Item -> LWorld
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crUpdateInvidLocations mo crid lw invid itm =
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lw
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& creatures . ix crid . crInv . ix invid .~ itid -- . itLocation .~ newloc
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& creatures . ix crid . crInv . ix (NInt invid) .~ itid -- . itLocation .~ newloc
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& items . ix itid .~ (itm & itLocation .~ newloc)
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where
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itid = itm ^. itID . unNInt
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newloc =
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InInv
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{ _ilCrID = crid
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, _ilInvID = invid
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, _ilIsRoot = Just invid == mo ^? imRootSelectedItem
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, _ilIsSelected = Just invid == mo ^? imSelectedItem
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, _ilInvID = NInt invid
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, _ilIsRoot = Just (NInt invid) == mo ^? imRootSelectedItem
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, _ilIsSelected = Just (NInt invid) == mo ^? imSelectedItem
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, _ilIsAttached = invid `IS.member` (mo ^. imAttachedItems)
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, _ilEquipSite = do
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lw ^? items . ix itid . itLocation . ilEquipSite . _Just
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@@ -83,8 +85,7 @@ crUpdateInvidLocations mo crid lw invid itm =
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-- concern the player creature
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-- this might not work if the selpos is in the inventory but too large
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setInvPosFromSS :: World -> World
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setInvPosFromSS w =
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w
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setInvPosFromSS w = w
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& cWorld . lWorld . creatures . ix 0 . crManipulation . manObject .~ thesel
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where
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thesel = fromMaybe SelNothing $ do
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@@ -92,12 +93,12 @@ setInvPosFromSS w =
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case i of
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(-1) -> Just SortInventory
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0 -> do
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(rootid, aset) <- tryGetRootAttachedFromInvID j (fmap (\k -> w ^?! cWorld . lWorld . items . ix k )
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(rootid, aset) <- tryGetRootAttachedFromInvID (NInt j) (fmap (\k -> w ^?! cWorld . lWorld . items . ix k )
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$ you w ^. crInv)
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return
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SelectedItem
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{ _imSelectedItem = j
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, _imRootSelectedItem = rootid
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{ _imSelectedItem = NInt j
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, _imRootSelectedItem = NInt rootid
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, _imAttachedItems = aset
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}
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1 -> Just SelNothing
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