Implement smoke as clouds, mask colors when rendering framebuf texture

This commit is contained in:
jgk
2021-03-23 23:24:40 +01:00
parent 3aeea1c60f
commit 3f86b0cda0
5 changed files with 61 additions and 11 deletions
+1 -1
View File
@@ -17,7 +17,7 @@ basePane :: Wall
basePane = Block
{ _wlLine = []
, _wlID = 0
, _wlColor = withAlpha 0.5 cyan
, _wlColor = withAlpha 0.2 cyan
, _wlDraw = Nothing
, _wlSeen = False
, _blIDs = []