Implement smoke as clouds, mask colors when rendering framebuf texture
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@@ -17,7 +17,7 @@ basePane :: Wall
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basePane = Block
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{ _wlLine = []
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, _wlID = 0
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, _wlColor = withAlpha 0.5 cyan
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, _wlColor = withAlpha 0.2 cyan
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, _wlDraw = Nothing
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, _wlSeen = False
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, _blIDs = []
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