Implement smoke as clouds, mask colors when rendering framebuf texture
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@@ -5,6 +5,7 @@ module Dodge.WorldEvent
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, module Dodge.WorldEvent.ThingsHit
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, module Dodge.WorldEvent.HelperParticle
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, module Dodge.WorldEvent.Projectile
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, module Dodge.WorldEvent.Cloud
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)
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where
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@@ -13,6 +14,7 @@ import Dodge.WorldEvent.Bullet
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import Dodge.WorldEvent.Flash
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import Dodge.WorldEvent.ThingsHit
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import Dodge.WorldEvent.HelperParticle
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import Dodge.WorldEvent.Cloud
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import Dodge.LightSources
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import Dodge.Data
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