Implement smoke as clouds, mask colors when rendering framebuf texture

This commit is contained in:
jgk
2021-03-23 23:24:40 +01:00
parent 3aeea1c60f
commit 3f86b0cda0
5 changed files with 61 additions and 11 deletions
+2
View File
@@ -5,6 +5,7 @@ module Dodge.WorldEvent
, module Dodge.WorldEvent.ThingsHit
, module Dodge.WorldEvent.HelperParticle
, module Dodge.WorldEvent.Projectile
, module Dodge.WorldEvent.Cloud
)
where
@@ -13,6 +14,7 @@ import Dodge.WorldEvent.Bullet
import Dodge.WorldEvent.Flash
import Dodge.WorldEvent.ThingsHit
import Dodge.WorldEvent.HelperParticle
import Dodge.WorldEvent.Cloud
import Dodge.LightSources
import Dodge.Data