Move equipment effects into "zipper" item update
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@@ -48,4 +48,4 @@ armourChaseCrit =
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, _crMvType = defaultChaseMvType{_mvTurnRad = FloatConst 0.05}
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}
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& crEquipment . at OnChest ?~ 0
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& crInvEquipped . at 0 ?~ OnChest
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-- & crInvEquipped . at 0 ?~ OnChest
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