Move equipment effects into "zipper" item update
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@@ -24,7 +24,7 @@ equipmentStrValue itm = case _itType itm of
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_ -> 0
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crCurrentEquipment :: Creature -> IM.IntMap Item
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crCurrentEquipment = IM.filter (isJust . (^? itLocation . ilEquipPosition)) . _crInv
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crCurrentEquipment = IM.filter (isJust . (^? itLocation . ilEquipPosition . _Just)) . _crInv
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-- merge
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-- dropMissing
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-- dropMissing
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