Use vertex pulling for clouds

This commit is contained in:
2025-11-12 19:57:07 +00:00
parent ce1937c78e
commit 409180959c
11 changed files with 202 additions and 107 deletions
+15
View File
@@ -0,0 +1,15 @@
#version 450 core
in vec3 vPos;
in vec4 vCol;
in vec2 vControls;
layout (location=0) out vec4 fCol;
layout (location=1) out vec4 fPos;
layout (location=2) out vec4 fNorm;
void main()
{
float d = dot(vControls,vControls);
if (d > 1) {discard;}
fCol = vec4(vCol.xyz,vCol.w*(1-d));
fPos = vec4(vPos, vCol.w*(1-d));
fNorm = vec4(-vControls, -0.1 + 0.2 * d ,fPos.w);
}