Cleanup
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@@ -31,8 +31,7 @@ makeDoorDebris dr w = w & makeDebris mt p
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mt = fromMaybe Stone $ do
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wlids <- w ^? cWorld . lWorld . doors . ix (_drID dr) . drFootPrint
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((wlid,_),_) <- IM.minViewWithKey wlids
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wl <- w ^? cWorld . lWorld . walls . ix wlid
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return $ wl ^. wlMaterial
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w ^? cWorld . lWorld . walls . ix wlid . wlMaterial
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makeBlockDebris :: Block -> World -> World
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makeBlockDebris bl w = foldl' (flip $ makeDebris mt) w ps
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@@ -128,7 +128,6 @@ tryThrust pj = fromMaybe id $ do
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doThrust :: Projectile -> Maybe RocketSmoke -> World -> World
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doThrust pj smoke w =
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--doThrust pj _ w =
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w
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& randGen .~ g
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& cWorld . lWorld . projectiles . ix i . pjVel . _xy %~ (\v -> accel + frict *^ v)
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@@ -94,13 +94,12 @@ addSouthPillars x h r = do
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return $ r & rmPmnts .++~ pillars
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addButtonSlowDoor :: RandomGen g => Float -> Float -> Room -> State g Room
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addButtonSlowDoor x h rm = do
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shuffleLinks $
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setOutLinksPD (f (> h + 40)) $
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setInLinksPD (f (< h - 40)) $
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rm
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& rmPmnts <>~ [butDoor, theterminal]
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& rmBound .:~ openDoorBound
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addButtonSlowDoor x h =
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shuffleLinks
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. setOutLinksPD (f (> h + 40))
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. setInLinksPD (f (< h - 40))
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. (rmPmnts <>~ [butDoor, theterminal])
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. (rmBound .:~ openDoorBound)
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where
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f g y = g $ y ^. _1 . _y
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theterminal =
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@@ -14,6 +14,7 @@ doWdBl wb w = case wb of
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WdBlDoorMoving i -> fromMaybe False $ do
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dr <- w ^? cWorld . lWorld . doors . ix i
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return (0 /= _drLerp dr && 1 /= _drLerp dr)
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WdBlCrFilterNearPoint r p t -> any (crNearPoint r p) (IM.filter (doCrBl t) (w ^. cWorld . lWorld . creatures))
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WdBlCrFilterNearPoint r p t
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-> any (crNearPoint r p) (IM.filter (doCrBl t) (w ^. cWorld . lWorld . creatures))
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WdBlBtOn btid -> w ^?! cWorld . lWorld . buttons . ix btid . btEvent . btOn -- unsafe
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WdBlNegate x -> not $ doWdBl x w
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@@ -8,6 +8,7 @@ module Dodge.WorldEvent.Explosion (
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makeTeslaExplosionAt,
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) where
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import Linear
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import Control.Monad
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import Data.List
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import Dodge.Data.World
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@@ -19,8 +20,6 @@ import Geometry
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import LensHelp
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import Picture
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import RandomHelp
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import Linear.V3
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import Linear.Metric
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makePoisonExplosionAt ::
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-- | Position
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@@ -72,19 +71,17 @@ makeFlameExplosionAt p w =
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makeExplosionAt :: Point3 -> Point3 -> World -> World
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makeExplosionAt p vel w =
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--makeExplosionAt p _ w =
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w
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& soundStart (Explosion (w ^. cWorld . lWorld . lClock)) (p ^. _xy) bangS Nothing
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& addFlames
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& cWorld . lWorld . worldEvents
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.:~ MakeTempLight (LSParam p 150 (V3 1 0.5 0)) 20
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& makeShockwaveAt [] p 50 100 1 white
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-- & makeShockwaveAt [] p 50 5000 1 white
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where
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fVs = fmap (`v2z` 0) $ replicateM 100 (randInCirc 1) & evalState $ _randGen w
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fPs' = fmap (`v2z` 0) $ replicateM 100 (randInCirc 5) & evalState $ _randGen w
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fdamps = replicateM 100 (state $ randomR (0,1)) & evalState $ _randGen w
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inversePushOut v = (15 - norm v) * 0.01 *.*.* v
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inversePushOut v = (15 - norm v) * 0.01 *^ v
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fVs' = zipWith (+.+.+) fVs $ map inversePushOut fPs'
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sizes = randomRs (2, 9) $ _randGen w
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times = randomRs (15, 20) $ _randGen w
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