Cleanup
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+5
-14
@@ -1,6 +1,5 @@
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module Dodge.Debug where
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import Dodge.Data
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import Dodge.Picture
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import Dodge.Picture.Layer
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import Dodge.Zone
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import Dodge.Base
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@@ -14,17 +13,8 @@ import qualified Data.IntSet as IS
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import Control.Lens
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drawCircleAtFor :: Point2 -> Int -> World -> World
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drawCircleAtFor p t w = w & props %~
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IM.insert k Projectile
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{ _pjPos = p
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, _pjStartPos = p
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, _pjVel = V2 0 0
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, _prDraw = \_ -> (,) mempty $ onLayer PtLayer $ uncurryV translate p $ color white $ circleSolid 20
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, _pjID = k
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, _pjUpdate = \_ -> pjTimerF t k
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}
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where
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k = IM.newKey $ _props w
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drawCircleAtFor p t = drawCircleAtForCol p t white
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drawCircleAtForCol :: Point2 -> Int -> Color -> World -> World
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drawCircleAtForCol p t col w = w & props %~
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IM.insert k Projectile
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@@ -37,13 +27,14 @@ drawCircleAtForCol p t col w = w & props %~
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}
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where
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k = IM.newKey $ _props w
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drawLineForCol :: [Point2] -> Int -> Color -> World -> World
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drawLineForCol ps t col w = w & props %~
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IM.insert k Projectile
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{ _pjPos = head ps
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, _pjStartPos = head ps
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, _pjVel = V2 0 0
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, _prDraw = \_ -> (,) mempty $ onLayer PtLayer $ color col $ lineOfThickness 5 ps
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, _prDraw = \_ -> (,) mempty $ onLayer PtLayer $ color col $ thickLine 5 ps
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, _pjID = k
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, _pjUpdate = \_ -> pjTimerF t k
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}
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@@ -66,7 +57,7 @@ debugWallZoningPic :: World -> Picture
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debugWallZoningPic w = setLayer 1 $ zonesPic `appendPic` wallsPic
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where
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wallsPic = setDepth 25 . color yellow . concatMapPic (drawTheWall . _wlLine) $ IM.elems theWalls
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drawTheWall (a,b) = lineOfThickness 20 [a,b]
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drawTheWall (a,b) = thickLine 20 [a,b]
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theWalls = wallsAlongLine sp ep w
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zonesPic = setDepth 20 $ drawDDA zones
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zones = ddaExt zoneSize sp ep
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