Continue ai refactor
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@@ -10,6 +10,7 @@ import Dodge.Item.Weapon.ExtraEffect
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import Dodge.Data
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import Dodge.Creature.Stance.Data
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import Dodge.Creature.State.Data
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import Dodge.Creature.Rationality.Data
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import Dodge.Data.Menu
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import Dodge.SoundLogic
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import Dodge.Base
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@@ -88,10 +89,11 @@ defaultCreature = Creature
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, _crState = defaultState
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, _crCorpse = onLayer CorpseLayer $ color (greyN 0.5) $ circleSolid 10
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, _crApplyDamage = defaultApplyDamage
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, _crStance = Stance {_carriage=Walking 0 0,_posture=AtEase}
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, _crRationality = ImpulseRat []
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}
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defaultState = CrSt
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{ _goals = []
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, _stance = Stance {_carriage=Walking 0 0,_posture=AtEase}
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, _faction = NoFaction
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, _crDamage = []
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, _crPastDamage = []
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