Work on Falling carriage state

This commit is contained in:
2026-04-03 10:32:54 +01:00
parent 18dc469408
commit 43a5817ef3
17 changed files with 79 additions and 68 deletions
+19 -13
View File
@@ -2,6 +2,7 @@
module Dodge.Creature.State.WalkCycle (updateCarriage) where
import Data.Maybe
import Dodge.Creature.HandPos
import Linear
import Control.Lens
@@ -10,31 +11,36 @@ import Dodge.SoundLogic
import Sound.Data
updateCarriage :: Int -> World -> World
updateCarriage cid w
| Just cr <- w ^? cWorld . lWorld . creatures . ix cid
, Walking x ff <- cr ^. crStance . carriage
, x >= strideLength cr =
w
updateCarriage cid w = fromMaybe w $ do
cr <- w ^? cWorld . lWorld . creatures . ix cid
return $ updateCarriage' cid cr w (cr ^. crStance . carriage)
updateCarriage' :: Int -> Creature -> World -> Carriage -> World
updateCarriage' cid cr w = \case
Walking x ff | x >= strideLength cr -> w
& soundMultiFrom
[FootstepSound i | i <- [0 .. 10]]
(cr ^. crPos . _xy)
(chooseFootSound ff)
Nothing
& over (cWorld . lWorld . creatures . ix cid . crStance . carriage) resetStride
| Just cr <- w ^? cWorld . lWorld . creatures . ix cid
, z <- cr ^. crPos . _z
, Flying dz x oop <- cr ^. crStance . carriage =
w & cWorld . lWorld . creatures . ix cid . crPos . _xy +~ x *^ f (cr ^. crOldPos . _xy - oop)
Walking {} -> w
Floating -> w
Flying {_zSpeed = dz, _flyInertia = x} ->
w & cWorld . lWorld . creatures . ix cid . crPos . _xy +~ x *^ f (cr ^. crOldPos . _xy - oop ^. _xy)
& cWorld . lWorld . creatures . ix cid . crPos . _z +~ dz
& cWorld . lWorld . creatures . ix cid . crStance . carriage . zSpeed
%~ if z < 17 then min 0.05 . (+0.001) else max (-0.05) . (subtract 0.001)
| otherwise = w
%~ if cr ^. crPos . _z < 17 then min 0.05 . (+0.001) else max (-0.05) . subtract 0.001
Boosting {} -> w
Falling _ _ -> w & cWorld . lWorld . creatures . ix cid . crPos +~
0.99 *^ (cr ^. crOldPos - oop & _z -~ 0.5)
OnGround {} -> w
where
-- limits max speed gained through inertia
-- f = id
oop = cr ^. crOldOldPos
f v | norm v > 10 = 10 *^ signorm v
| otherwise = v
resetStride :: Carriage -> Carriage
resetStride = \case
Walking _ ff -> Walking 0 (normalGait ff)