Work on Falling carriage state
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@@ -99,7 +99,7 @@ twoFlat :: Creature -> Bool
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twoFlat = crInAimStance TwoHandFlat
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twists :: Creature -> Bool
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twists cr = crInAimStance TwoHandTwist cr
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twists = crInAimStance TwoHandTwist
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-- the use of crOldPos is because the damage position is calculated on the
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-- previous frame
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