Work on Falling carriage state
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@@ -35,6 +35,7 @@ import Geometry.Data
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data Creature = Creature
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{ _crPos :: Point3
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, _crOldPos :: Point3
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, _crOldOldPos :: Point3
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, _crZVel :: Float
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, _crDir :: Float
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, _crMvDir :: Float
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@@ -21,7 +21,7 @@ data Stance = Stance
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data Carriage
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= Walking {_strideAmount :: Float, _footForward :: FootForward}
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| Floating
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| Flying {_zSpeed :: Float, _flyInertia :: Float, _oldOldPos :: Point2}
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| Flying {_zSpeed :: Float, _flyInertia :: Float}
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| Boosting Point2
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| Falling {_fallFlail :: Float, _fallFoot :: FootForward}
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| OnGround
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