Work on Falling carriage state
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@@ -20,9 +20,9 @@ debrisSPic db = translateSP (_dbPos db & _z +~ 1) . overPosSP (Q.rotate (_dbRot
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Gib x col -> noPic $ drawGib x col
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BlockDebris m -> noPic . colorSH m $ cubeShape 4
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--MetalDebris c -> noPic . colorSH c $ upperPrismPolySU 1 $ [0, V2 5 0, V2 4 2]
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MetalDebris c -> noPic . colorSH c $ upperPrismPolySU 1 $ [0, V2 8 0, V2 6 3]
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MetalDebris c -> noPic . colorSH c $ upperPrismPolySU 1 [0, V2 8 0, V2 6 3]
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--MetalDebris c -> noPic . colorSH c $ upperPrismPolySU 1 $ [0, V2 10 0, V2 8 4]
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GlassDebris -> noPic . colorSH azure $ upperPrismPoly Small Undesired 1 $ [0, V2 8 0, V2 6 3]
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GlassDebris -> noPic . colorSH azure $ upperPrismPoly Small Undesired 1 [0, V2 8 0, V2 6 3]
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propSPic :: Prop -> SPic
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propSPic pr =
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