Work on Falling carriage state
This commit is contained in:
@@ -61,6 +61,7 @@
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# - ignore: {name: Use let}
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# - ignore: {name: Use let}
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# - ignore: {name: Use const, within: SpecialModule} # Only within certain modules
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# - ignore: {name: Use const, within: SpecialModule} # Only within certain modules
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- ignore: {name: Functor law}
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# Define some custom infix operators
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# Define some custom infix operators
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# - fixity: infixr 3 ~^#^~
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# - fixity: infixr 3 ~^#^~
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@@ -36,7 +36,7 @@ hoverCrit :: Creature
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hoverCrit =
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hoverCrit =
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defaultCreature
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defaultCreature
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& crName .~ "hoverCrit"
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& crName .~ "hoverCrit"
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& crHP .~ HP 10000
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& crHP .~ HP 1000
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& crType .~ HoverCrit 0
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& crType .~ HoverCrit 0
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& crFaction .~ ColorFaction blue
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& crFaction .~ ColorFaction blue
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& crStance . carriage .~ Flying 15 0.975 0
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& crStance . carriage .~ Flying 15 0.975
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@@ -96,7 +96,7 @@ chaseUpperBody cr = colorSH (_skinUpper cskin)
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Just (Walking sa RightForward) -> -f sa
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Just (Walking sa RightForward) -> -f sa
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_ -> 0
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_ -> 0
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--tbob = 2 * oneSmooth ((sLen - 2*i) / sLen)
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--tbob = 2 * oneSmooth ((sLen - 2*i) / sLen)
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f i = ((sLen - 2*i) / sLen)
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f i = (sLen - 2*i) / sLen
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oneSmooth :: Float -> Float
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oneSmooth :: Float -> Float
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@@ -51,7 +51,7 @@ applyPastDamages cr w
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| HoverCrit {} <- cr ^. crType
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| HoverCrit {} <- cr ^. crType
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, _crPain cr > 50 = w
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, _crPain cr > 50 = w
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& cWorld . lWorld . creatures . ix (_crID cr) . crPain -~ 50
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& cWorld . lWorld . creatures . ix (_crID cr) . crPain -~ 50
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& cWorld . lWorld . creatures . ix (_crID cr) . crPos . _z %~ max 12 . (subtract 1)
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& cWorld . lWorld . creatures . ix (_crID cr) . crPos . _z %~ max 12 . subtract 1
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| HoverCrit {} <- cr ^. crType = w
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| HoverCrit {} <- cr ^. crType = w
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| _crPain cr > 200 = dojitter 3 100
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| _crPain cr > 200 = dojitter 3 100
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| _crPain cr > 20 = dojitter 2 10
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| _crPain cr > 20 = dojitter 2 10
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@@ -2,6 +2,7 @@
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module Dodge.Creature.State.WalkCycle (updateCarriage) where
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module Dodge.Creature.State.WalkCycle (updateCarriage) where
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import Data.Maybe
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import Dodge.Creature.HandPos
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import Dodge.Creature.HandPos
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import Linear
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import Linear
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import Control.Lens
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import Control.Lens
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@@ -10,31 +11,36 @@ import Dodge.SoundLogic
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import Sound.Data
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import Sound.Data
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updateCarriage :: Int -> World -> World
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updateCarriage :: Int -> World -> World
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updateCarriage cid w
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updateCarriage cid w = fromMaybe w $ do
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| Just cr <- w ^? cWorld . lWorld . creatures . ix cid
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cr <- w ^? cWorld . lWorld . creatures . ix cid
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, Walking x ff <- cr ^. crStance . carriage
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return $ updateCarriage' cid cr w (cr ^. crStance . carriage)
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, x >= strideLength cr =
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w
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updateCarriage' :: Int -> Creature -> World -> Carriage -> World
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updateCarriage' cid cr w = \case
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Walking x ff | x >= strideLength cr -> w
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& soundMultiFrom
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& soundMultiFrom
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[FootstepSound i | i <- [0 .. 10]]
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[FootstepSound i | i <- [0 .. 10]]
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(cr ^. crPos . _xy)
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(cr ^. crPos . _xy)
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(chooseFootSound ff)
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(chooseFootSound ff)
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Nothing
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Nothing
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& over (cWorld . lWorld . creatures . ix cid . crStance . carriage) resetStride
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& over (cWorld . lWorld . creatures . ix cid . crStance . carriage) resetStride
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| Just cr <- w ^? cWorld . lWorld . creatures . ix cid
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Walking {} -> w
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, z <- cr ^. crPos . _z
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Floating -> w
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, Flying dz x oop <- cr ^. crStance . carriage =
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Flying {_zSpeed = dz, _flyInertia = x} ->
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w & cWorld . lWorld . creatures . ix cid . crPos . _xy +~ x *^ f (cr ^. crOldPos . _xy - oop)
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w & cWorld . lWorld . creatures . ix cid . crPos . _xy +~ x *^ f (cr ^. crOldPos . _xy - oop ^. _xy)
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& cWorld . lWorld . creatures . ix cid . crPos . _z +~ dz
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& cWorld . lWorld . creatures . ix cid . crPos . _z +~ dz
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& cWorld . lWorld . creatures . ix cid . crStance . carriage . zSpeed
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& cWorld . lWorld . creatures . ix cid . crStance . carriage . zSpeed
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%~ if z < 17 then min 0.05 . (+0.001) else max (-0.05) . (subtract 0.001)
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%~ if cr ^. crPos . _z < 17 then min 0.05 . (+0.001) else max (-0.05) . subtract 0.001
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| otherwise = w
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Boosting {} -> w
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Falling _ _ -> w & cWorld . lWorld . creatures . ix cid . crPos +~
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0.99 *^ (cr ^. crOldPos - oop & _z -~ 0.5)
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OnGround {} -> w
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where
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where
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-- limits max speed gained through inertia
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oop = cr ^. crOldOldPos
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-- f = id
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f v | norm v > 10 = 10 *^ signorm v
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f v | norm v > 10 = 10 *^ signorm v
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| otherwise = v
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| otherwise = v
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resetStride :: Carriage -> Carriage
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resetStride :: Carriage -> Carriage
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resetStride = \case
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resetStride = \case
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Walking _ ff -> Walking 0 (normalGait ff)
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Walking _ ff -> Walking 0 (normalGait ff)
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@@ -99,7 +99,7 @@ twoFlat :: Creature -> Bool
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twoFlat = crInAimStance TwoHandFlat
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twoFlat = crInAimStance TwoHandFlat
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twists :: Creature -> Bool
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twists :: Creature -> Bool
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twists cr = crInAimStance TwoHandTwist cr
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twists = crInAimStance TwoHandTwist
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-- the use of crOldPos is because the damage position is calculated on the
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-- the use of crOldPos is because the damage position is calculated on the
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-- previous frame
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-- previous frame
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@@ -37,7 +37,7 @@ import ShapePicture.Data
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updateCreature :: Creature -> World -> World
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updateCreature :: Creature -> World -> World
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updateCreature cr
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updateCreature cr
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| cr ^. crPos . _z < negate 100 = (tocr . crHP .~ CrIsPitted) . destroyAllInvItems cr
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| cr ^. crPos . _z < negate 100 = (tocr . crHP .~ CrIsPitted) . destroyAllInvItems cr
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| CrIsCorpse _ <- cr ^. crHP = chasmTestCorpse cr
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| CrIsCorpse _ <- cr ^. crHP = updateCarriage (_crID cr) . chasmTestCorpse cr
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| null (cr ^? crHP . _HP) = id
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| null (cr ^? crHP . _HP) = id
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| cr ^. crPos . _z < 0 = (tocr . crZVel -~ 0.5) . (tocr . crPos . _z +~ _crZVel cr)
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| cr ^. crPos . _z < 0 = (tocr . crZVel -~ 0.5) . (tocr . crPos . _z +~ _crZVel cr)
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| otherwise = updateLivingCreature cr
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| otherwise = updateLivingCreature cr
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@@ -142,8 +142,8 @@ chasmTestLiving cr w
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| Flying {} <- cr ^. crStance . carriage = w
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| Flying {} <- cr ^. crStance . carriage = w
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| Falling {} <- cr ^. crStance . carriage =
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| Falling {} <- cr ^. crStance . carriage =
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w
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w
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& tocr . crZVel -~ 0.5
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-- & tocr . crZVel -~ 0.5
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& tocr . crPos . _z +~ _crZVel cr
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-- & tocr . crPos . _z +~ _crZVel cr
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| Just (x, y) <- List.find g (w ^. cWorld . cliffs) =
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| Just (x, y) <- List.find g (w ^. cWorld . cliffs) =
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w
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w
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& soundContinue (CrChasm (_crID cr)) (cr ^. crPos . _xy) debrisS (Just 100)
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& soundContinue (CrChasm (_crID cr)) (cr ^. crPos . _xy) debrisS (Just 100)
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@@ -158,22 +158,22 @@ chasmTestLiving cr w
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startFalling :: Creature -> Creature
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startFalling :: Creature -> Creature
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startFalling cr = case cr ^. crStance . carriage of
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startFalling cr = case cr ^. crStance . carriage of
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Walking a b -> cr & crZVel -~ 0.5
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Walking a b -> cr & crStance . carriage .~ Falling a b
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& crStance . carriage .~ Falling a b
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_ -> cr & crStance . carriage .~ Falling 0 RightForward
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_ -> cr
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chasmTestCorpse :: Creature -> World -> World
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chasmTestCorpse :: Creature -> World -> World
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chasmTestCorpse cr w
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chasmTestCorpse cr w
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| _crZVel cr < 0 =
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-- | _crZVel cr < 0 =
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w
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-- w
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& tocr . crZVel -~ 0.5
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-- & tocr . crZVel -~ 0.5
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& tocr . crPos . _z +~ _crZVel cr
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-- & tocr . crPos . _z +~ _crZVel cr
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-- only look for TWO cliffs to push along
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-- only look for TWO cliffs to push along
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| (xy:xys) <- filter g (w ^. cWorld . cliffs) =
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| (xy:xys) <- filter g (w ^. cWorld . cliffs) =
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w
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w
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& soundContinue (CrChasm (_crID cr)) (cr ^. crPos . _xy) debrisS (Just 100)
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& soundContinue (CrChasm (_crID cr)) (cr ^. crPos . _xy) debrisS (Just 100)
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& tocr . crPos . _xy +~ h xy xys
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& tocr . crPos . _xy +~ h xy xys
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| any f (w ^. cWorld . chasms) = w & tocr . crZVel -~ 0.5
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-- | any f (w ^. cWorld . chasms) = w & tocr . crZVel -~ 0.5
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| any f (w ^. cWorld . chasms) = w & tocr %~ startFalling
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| otherwise = w
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| otherwise = w
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where
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where
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@@ -13,7 +13,7 @@ import Geometry
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holsterWeapon, drawWeapon :: Action
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holsterWeapon, drawWeapon :: Action
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holsterWeapon = DoImpulses [ChangePosture AtEase, MakeSound whiteNoiseFadeOutS]
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holsterWeapon = DoImpulses [ChangePosture AtEase, MakeSound whiteNoiseFadeOutS]
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drawWeapon = DoImpulses [ChangePosture $ Aiming, MakeSound whiteNoiseFadeInS]
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drawWeapon = DoImpulses [ChangePosture Aiming, MakeSound whiteNoiseFadeInS]
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shootTillEmpty :: Action
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shootTillEmpty :: Action
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--shootTillEmpty = (crCanShoot `DoActionWhile` DoImpulses [UseItem])
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--shootTillEmpty = (crCanShoot `DoActionWhile` DoImpulses [UseItem])
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@@ -35,6 +35,7 @@ import Geometry.Data
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data Creature = Creature
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data Creature = Creature
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{ _crPos :: Point3
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{ _crPos :: Point3
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, _crOldPos :: Point3
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, _crOldPos :: Point3
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, _crOldOldPos :: Point3
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, _crZVel :: Float
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, _crZVel :: Float
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, _crDir :: Float
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, _crDir :: Float
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, _crMvDir :: Float
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, _crMvDir :: Float
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@@ -21,7 +21,7 @@ data Stance = Stance
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data Carriage
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data Carriage
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= Walking {_strideAmount :: Float, _footForward :: FootForward}
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= Walking {_strideAmount :: Float, _footForward :: FootForward}
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| Floating
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| Floating
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| Flying {_zSpeed :: Float, _flyInertia :: Float, _oldOldPos :: Point2}
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| Flying {_zSpeed :: Float, _flyInertia :: Float}
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| Boosting Point2
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| Boosting Point2
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| Falling {_fallFlail :: Float, _fallFoot :: FootForward}
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| Falling {_fallFlail :: Float, _fallFoot :: FootForward}
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| OnGround
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| OnGround
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@@ -14,6 +14,7 @@ defaultCreature =
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Creature
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Creature
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{ _crPos = V3 0 0 0
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{ _crPos = V3 0 0 0
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, _crOldPos = V3 0 0 0
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, _crOldPos = V3 0 0 0
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, _crOldOldPos = V3 0 0 0
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-- , _crZ = 0
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-- , _crZ = 0
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, _crZVel = 0
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, _crZVel = 0
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, _crDir = 0
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, _crDir = 0
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+1
-1
@@ -82,7 +82,7 @@ makePathBetween = makePathUsing $ not . pathEdgeObstructed
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makePathBetween' :: (Point2 -> Point2 -> World -> Bool) -> (Set.Set EdgeObstacle -> Bool)
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makePathBetween' :: (Point2 -> Point2 -> World -> Bool) -> (Set.Set EdgeObstacle -> Bool)
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-> Point2 -> Point2 -> World -> Maybe [Int]
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-> Point2 -> Point2 -> World -> Maybe [Int]
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makePathBetween' t1 t2 = makePathUsing' t1 $ t2
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makePathBetween' = makePathUsing'
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pathEdgeObstructed :: Set.Set EdgeObstacle -> Bool
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pathEdgeObstructed :: Set.Set EdgeObstacle -> Bool
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pathEdgeObstructed pe = any (`Set.member` pe) [WallObstacle WallNotAutoOpen, ChasmObstacle]
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pathEdgeObstructed pe = any (`Set.member` pe) [WallObstacle WallNotAutoOpen, ChasmObstacle]
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@@ -20,9 +20,9 @@ debrisSPic db = translateSP (_dbPos db & _z +~ 1) . overPosSP (Q.rotate (_dbRot
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Gib x col -> noPic $ drawGib x col
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Gib x col -> noPic $ drawGib x col
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BlockDebris m -> noPic . colorSH m $ cubeShape 4
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BlockDebris m -> noPic . colorSH m $ cubeShape 4
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--MetalDebris c -> noPic . colorSH c $ upperPrismPolySU 1 $ [0, V2 5 0, V2 4 2]
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--MetalDebris c -> noPic . colorSH c $ upperPrismPolySU 1 $ [0, V2 5 0, V2 4 2]
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MetalDebris c -> noPic . colorSH c $ upperPrismPolySU 1 $ [0, V2 8 0, V2 6 3]
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MetalDebris c -> noPic . colorSH c $ upperPrismPolySU 1 [0, V2 8 0, V2 6 3]
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--MetalDebris c -> noPic . colorSH c $ upperPrismPolySU 1 $ [0, V2 10 0, V2 8 4]
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--MetalDebris c -> noPic . colorSH c $ upperPrismPolySU 1 $ [0, V2 10 0, V2 8 4]
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GlassDebris -> noPic . colorSH azure $ upperPrismPoly Small Undesired 1 $ [0, V2 8 0, V2 6 3]
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GlassDebris -> noPic . colorSH azure $ upperPrismPoly Small Undesired 1 [0, V2 8 0, V2 6 3]
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propSPic :: Prop -> SPic
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propSPic :: Prop -> SPic
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propSPic pr =
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propSPic pr =
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@@ -399,7 +399,7 @@ lasCenRunClose1 = do
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-- (alinks,blinks) <- shufflePair (bllinks,brlinks)
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-- (alinks,blinks) <- shufflePair (bllinks,brlinks)
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-- (alinks,blinks) <- shufflePair (bllinks,tmllink)
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-- (alinks,blinks) <- shufflePair (bllinks,tmllink)
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lnks <- shuffle [bllinks, brlinks, tmllink, tmrlink]
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lnks <- shuffle [bllinks, brlinks, tmllink, tmrlink]
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let alinks = lnks !! 0
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let alinks = head lnks
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blinks = lnks !! 1
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blinks = lnks !! 1
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outwall <-
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outwall <-
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takeOne
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takeOne
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@@ -75,7 +75,7 @@ shiftRoomShiftToLink :: (Point2, Float) -> (Point2, Float) -> Room -> Room
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shiftRoomShiftToLink l inlink r =
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shiftRoomShiftToLink l inlink r =
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shiftRoomShiftBy l
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shiftRoomShiftBy l
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. shiftRoomShiftBy (0, pi - a)
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. shiftRoomShiftBy (0, pi - a)
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$ shiftRoomShiftBy (0 - p, 0) r
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$ shiftRoomShiftBy (- p, 0) r
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where
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where
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(p, a) = inlink
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(p, a) = inlink
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+1
-1
@@ -579,7 +579,7 @@ updateTerminal tm w = fromMaybe w $ do
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setOldPos :: Creature -> Creature
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setOldPos :: Creature -> Creature
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setOldPos cr = cr & crOldPos .~ _crPos cr
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setOldPos cr = cr & crOldPos .~ _crPos cr
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& crStance . carriage . oldOldPos .~ cr ^. crOldPos . _xy
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& crOldOldPos .~ cr ^. crOldPos
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--doRewind :: World -> World
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--doRewind :: World -> World
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--doRewind w = case w ^. cwTime . maybeWorld of
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--doRewind w = case w ^. cwTime . maybeWorld of
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@@ -42,7 +42,7 @@ ActionUpdate src/Dodge/Creature/Action.hs 50;" t
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AddGoal src/Dodge/Data/ActionPlan.hs 44;" C
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AddGoal src/Dodge/Data/ActionPlan.hs 44;" C
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AimAt src/Dodge/Data/ActionPlan.hs 66;" C
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AimAt src/Dodge/Data/ActionPlan.hs 66;" C
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AimStance src/Dodge/Data/AimStance.hs 10;" t
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AimStance src/Dodge/Data/AimStance.hs 10;" t
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Aiming src/Dodge/Data/Creature/Stance.hs 32;" C
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Aiming src/Dodge/Data/Creature/Stance.hs 33;" C
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AirFiltrationSS src/Dodge/Data/Scenario.hs 95;" C
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AirFiltrationSS src/Dodge/Data/Scenario.hs 95;" C
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AlienContact src/Dodge/Data/Scenario.hs 30;" C
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AlienContact src/Dodge/Data/Scenario.hs 30;" C
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AllRoomClipBoundaries src/Dodge/Data/Config.hs 123;" C
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AllRoomClipBoundaries src/Dodge/Data/Config.hs 123;" C
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@@ -66,7 +66,7 @@ Arcing src/Dodge/Data/Item/Params.hs 15;" C
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ArmourySS src/Dodge/Data/Scenario.hs 112;" C
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ArmourySS src/Dodge/Data/Scenario.hs 112;" C
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Asleep src/Dodge/Data/Creature/Perception.hs 52;" C
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Asleep src/Dodge/Data/Creature/Perception.hs 52;" C
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AsteroidStrike src/Dodge/Data/Scenario.hs 33;" C
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AsteroidStrike src/Dodge/Data/Scenario.hs 33;" C
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AtEase src/Dodge/Data/Creature/Stance.hs 32;" C
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AtEase src/Dodge/Data/Creature/Stance.hs 33;" C
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AtomicWaste src/Dodge/Data/Scenario.hs 26;" C
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AtomicWaste src/Dodge/Data/Scenario.hs 26;" C
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AttachParams src/Dodge/Data/Item/Use.hs 43;" t
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AttachParams src/Dodge/Data/Item/Use.hs 43;" t
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AttachType src/Dodge/Data/Item/Combine.hs 91;" t
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AttachType src/Dodge/Data/Item/Combine.hs 91;" t
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@@ -452,7 +452,7 @@ Floor src/Data/Tile.hs 11;" t
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FloorItem src/Dodge/Data/FloorItem.hs 11;" t
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FloorItem src/Dodge/Data/FloorItem.hs 11;" t
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Flying src/Dodge/Data/Creature/Stance.hs 24;" C
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Flying src/Dodge/Data/Creature/Stance.hs 24;" C
|
||||||
FollowImpulses src/Dodge/Data/ActionPlan.hs 134;" C
|
FollowImpulses src/Dodge/Data/ActionPlan.hs 134;" C
|
||||||
FootForward src/Dodge/Data/Creature/Stance.hs 29;" t
|
FootForward src/Dodge/Data/Creature/Stance.hs 30;" t
|
||||||
FootstepSound src/Dodge/Data/SoundOrigin.hs 30;" C
|
FootstepSound src/Dodge/Data/SoundOrigin.hs 30;" C
|
||||||
ForceField src/Dodge/Data/Material.hs 19;" C
|
ForceField src/Dodge/Data/Material.hs 19;" C
|
||||||
ForceFieldType src/Dodge/Data/Item/Use/Consumption/Ammo.hs 11;" t
|
ForceFieldType src/Dodge/Data/Item/Use/Consumption/Ammo.hs 11;" t
|
||||||
@@ -654,7 +654,7 @@ LayVars src/Dodge/Data/MetaTree.hs 30;" C
|
|||||||
Layer src/Picture/Data.hs 20;" t
|
Layer src/Picture/Data.hs 20;" t
|
||||||
LayoutVars src/Dodge/Data/MetaTree.hs 30;" t
|
LayoutVars src/Dodge/Data/MetaTree.hs 30;" t
|
||||||
LeadTarget src/Dodge/Data/ActionPlan.hs 115;" C
|
LeadTarget src/Dodge/Data/ActionPlan.hs 115;" C
|
||||||
LeftForward src/Dodge/Data/Creature/Stance.hs 29;" C
|
LeftForward src/Dodge/Data/Creature/Stance.hs 30;" C
|
||||||
LeftwardDT src/Dodge/Data/DoubleTree.hs 27;" C
|
LeftwardDT src/Dodge/Data/DoubleTree.hs 27;" C
|
||||||
Lethargic src/Dodge/Data/Creature/Perception.hs 53;" C
|
Lethargic src/Dodge/Data/Creature/Perception.hs 53;" C
|
||||||
LevelStartSlot src/Dodge/Data/SaveSlot.hs 9;" C
|
LevelStartSlot src/Dodge/Data/SaveSlot.hs 9;" C
|
||||||
@@ -919,6 +919,7 @@ OnBack src/Dodge/Data/Equipment/Misc.hs 22;" C
|
|||||||
OnChest src/Dodge/Data/Equipment/Misc.hs 21;" C
|
OnChest src/Dodge/Data/Equipment/Misc.hs 21;" C
|
||||||
OnEdge src/Dodge/Data/Room.hs 52;" C
|
OnEdge src/Dodge/Data/Room.hs 52;" C
|
||||||
OnFloor src/Dodge/Data/Item/Location.hs 38;" C
|
OnFloor src/Dodge/Data/Item/Location.hs 38;" C
|
||||||
|
OnGround src/Dodge/Data/Creature/Stance.hs 27;" C
|
||||||
OnHead src/Dodge/Data/Equipment/Misc.hs 20;" C
|
OnHead src/Dodge/Data/Equipment/Misc.hs 20;" C
|
||||||
OnLeftLeg src/Dodge/Data/Equipment/Misc.hs 25;" C
|
OnLeftLeg src/Dodge/Data/Equipment/Misc.hs 25;" C
|
||||||
OnLeftWrist src/Dodge/Data/Equipment/Misc.hs 23;" C
|
OnLeftWrist src/Dodge/Data/Equipment/Misc.hs 23;" C
|
||||||
@@ -1012,7 +1013,7 @@ Polyhedra src/Polyhedra/Data.hs 13;" t
|
|||||||
Polyhedron src/Polyhedra/Data.hs 13;" C
|
Polyhedron src/Polyhedra/Data.hs 13;" C
|
||||||
PosInf src/Dodge/Data/CardinalPoint.hs 44;" C
|
PosInf src/Dodge/Data/CardinalPoint.hs 44;" C
|
||||||
PosRooms src/Dodge/Tree/Shift.hs 29;" t
|
PosRooms src/Dodge/Tree/Shift.hs 29;" t
|
||||||
Posture src/Dodge/Data/Creature/Stance.hs 32;" t
|
Posture src/Dodge/Data/Creature/Stance.hs 33;" t
|
||||||
PreloadData src/Data/Preload.hs 10;" t
|
PreloadData src/Data/Preload.hs 10;" t
|
||||||
PrintMaterial src/Dodge/Data/AmmoType.hs 15;" C
|
PrintMaterial src/Dodge/Data/AmmoType.hs 15;" C
|
||||||
Prison src/Dodge/Data/Scenario.hs 65;" C
|
Prison src/Dodge/Data/Scenario.hs 65;" C
|
||||||
@@ -1111,7 +1112,7 @@ Revenge src/Dodge/Data/Scenario.hs 6;" C
|
|||||||
RewindLeftClick src/Dodge/Data/World.hs 78;" C
|
RewindLeftClick src/Dodge/Data/World.hs 78;" C
|
||||||
RezBaySS src/Dodge/Data/Scenario.hs 105;" C
|
RezBaySS src/Dodge/Data/Scenario.hs 105;" C
|
||||||
RightButtonState src/Dodge/Data/RightButtonOptions.hs 13;" t
|
RightButtonState src/Dodge/Data/RightButtonOptions.hs 13;" t
|
||||||
RightForward src/Dodge/Data/Creature/Stance.hs 29;" C
|
RightForward src/Dodge/Data/Creature/Stance.hs 30;" C
|
||||||
RightwardDT src/Dodge/Data/DoubleTree.hs 34;" C
|
RightwardDT src/Dodge/Data/DoubleTree.hs 34;" C
|
||||||
Rocket src/Dodge/Data/Projectile.hs 32;" C
|
Rocket src/Dodge/Data/Projectile.hs 32;" C
|
||||||
RocketHoming src/Dodge/Data/Projectile.hs 39;" t
|
RocketHoming src/Dodge/Data/Projectile.hs 39;" t
|
||||||
@@ -2667,7 +2668,7 @@ axisInt src/Geometry/Intersect.hs 246;" f
|
|||||||
azure src/Color.hs 49;" f
|
azure src/Color.hs 49;" f
|
||||||
bQuadToF src/Geometry/Bezier.hs 37;" f
|
bQuadToF src/Geometry/Bezier.hs 37;" f
|
||||||
bQuadToLine src/Geometry/Bezier.hs 30;" f
|
bQuadToLine src/Geometry/Bezier.hs 30;" f
|
||||||
backPQ src/Dodge/Creature/HandPos.hs 199;" f
|
backPQ src/Dodge/Creature/HandPos.hs 200;" f
|
||||||
backgroundSpaceS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 734;" f
|
backgroundSpaceS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 734;" f
|
||||||
backpackCombinations src/Dodge/Combine/Combinations.hs 27;" f
|
backpackCombinations src/Dodge/Combine/Combinations.hs 27;" f
|
||||||
backpackShape src/Dodge/Item/Draw/SPic.hs 188;" f
|
backpackShape src/Dodge/Item/Draw/SPic.hs 188;" f
|
||||||
@@ -2816,10 +2817,10 @@ chaseCritInternal src/Dodge/Humanoid.hs 11;" f
|
|||||||
chaseCritMv src/Dodge/Creature/ReaderUpdate.hs 123;" f
|
chaseCritMv src/Dodge/Creature/ReaderUpdate.hs 123;" f
|
||||||
chaseCritPerceptionUpdate src/Dodge/Creature/Perception.hs 32;" f
|
chaseCritPerceptionUpdate src/Dodge/Creature/Perception.hs 32;" f
|
||||||
chaseUpperBody src/Dodge/Creature/Picture.hs 73;" f
|
chaseUpperBody src/Dodge/Creature/Picture.hs 73;" f
|
||||||
chasmRotate src/Dodge/Creature/Update.hs 182;" f
|
chasmRotate src/Dodge/Creature/Update.hs 198;" f
|
||||||
chasmSimpleMaze src/Dodge/Room/Tutorial.hs 373;" f
|
chasmSimpleMaze src/Dodge/Room/Tutorial.hs 373;" f
|
||||||
chasmSpitTerminal src/Dodge/Room/Tutorial.hs 307;" f
|
chasmSpitTerminal src/Dodge/Room/Tutorial.hs 307;" f
|
||||||
chasmTestCorpse src/Dodge/Creature/Update.hs 165;" f
|
chasmTestCorpse src/Dodge/Creature/Update.hs 166;" f
|
||||||
chasmTestLiving src/Dodge/Creature/Update.hs 140;" f
|
chasmTestLiving src/Dodge/Creature/Update.hs 140;" f
|
||||||
chasmWallToSurface src/Dodge/Base/Collide.hs 120;" f
|
chasmWallToSurface src/Dodge/Base/Collide.hs 120;" f
|
||||||
checkCombineSelectionExists src/Dodge/DisplayInventory.hs 100;" f
|
checkCombineSelectionExists src/Dodge/DisplayInventory.hs 100;" f
|
||||||
@@ -2837,10 +2838,10 @@ checkWallLeft src/Dodge/LevelGen/StaticWalls/Deprecated.hs 29;" f
|
|||||||
checkWallRight src/Dodge/LevelGen/StaticWalls.hs 54;" f
|
checkWallRight src/Dodge/LevelGen/StaticWalls.hs 54;" f
|
||||||
checkWallRight src/Dodge/LevelGen/StaticWalls/Deprecated.hs 59;" f
|
checkWallRight src/Dodge/LevelGen/StaticWalls/Deprecated.hs 59;" f
|
||||||
chemFuelPouch src/Dodge/Item/Ammo.hs 81;" f
|
chemFuelPouch src/Dodge/Item/Ammo.hs 81;" f
|
||||||
chestPQ src/Dodge/Creature/HandPos.hs 196;" f
|
chestPQ src/Dodge/Creature/HandPos.hs 197;" f
|
||||||
chooseCursorBorders src/Dodge/Render/List.hs 141;" f
|
chooseCursorBorders src/Dodge/Render/List.hs 141;" f
|
||||||
chooseEquipPosition src/Dodge/Inventory/RBList.hs 41;" f
|
chooseEquipPosition src/Dodge/Inventory/RBList.hs 41;" f
|
||||||
chooseFootSound src/Dodge/Creature/State/WalkCycle.hs 48;" f
|
chooseFootSound src/Dodge/Creature/State/WalkCycle.hs 77;" f
|
||||||
chooseFreeSite src/Dodge/Inventory/RBList.hs 47;" f
|
chooseFreeSite src/Dodge/Inventory/RBList.hs 47;" f
|
||||||
chooseMovementLtAuto src/Dodge/CreatureEffect.hs 78;" f
|
chooseMovementLtAuto src/Dodge/CreatureEffect.hs 78;" f
|
||||||
circHitWall src/Dodge/Base/Collide.hs 240;" f
|
circHitWall src/Dodge/Base/Collide.hs 240;" f
|
||||||
@@ -2971,7 +2972,7 @@ crInAimStance src/Dodge/Creature/Test.hs 91;" f
|
|||||||
crIntelligence src/Dodge/Creature/Statistics.hs 39;" f
|
crIntelligence src/Dodge/Creature/Statistics.hs 39;" f
|
||||||
crIsAiming src/Dodge/Creature/Test.hs 58;" f
|
crIsAiming src/Dodge/Creature/Test.hs 58;" f
|
||||||
crIsArmouredFrom src/Dodge/Creature/Test.hs 107;" f
|
crIsArmouredFrom src/Dodge/Creature/Test.hs 107;" f
|
||||||
crLeftHandWall src/Dodge/Creature/HandPos.hs 102;" f
|
crLeftHandWall src/Dodge/Creature/HandPos.hs 103;" f
|
||||||
crMass src/Dodge/Creature/Mass.hs 5;" f
|
crMass src/Dodge/Creature/Mass.hs 5;" f
|
||||||
crMaterial src/Dodge/Creature/Material.hs 8;" f
|
crMaterial src/Dodge/Creature/Material.hs 8;" f
|
||||||
crMaxHP src/Dodge/Creature/MaxHP.hs 6;" f
|
crMaxHP src/Dodge/Creature/MaxHP.hs 6;" f
|
||||||
@@ -2985,7 +2986,7 @@ crNearPoint src/Dodge/Creature/Test.hs 129;" f
|
|||||||
crNumFreeSlots src/Dodge/Inventory/CheckSlots.hs 25;" f
|
crNumFreeSlots src/Dodge/Inventory/CheckSlots.hs 25;" f
|
||||||
crPathing src/Dodge/Creature/Action.hs 117;" f
|
crPathing src/Dodge/Creature/Action.hs 117;" f
|
||||||
crRad src/Dodge/Creature/Radius.hs 7;" f
|
crRad src/Dodge/Creature/Radius.hs 7;" f
|
||||||
crRightHandWall src/Dodge/Creature/HandPos.hs 84;" f
|
crRightHandWall src/Dodge/Creature/HandPos.hs 85;" f
|
||||||
crSafeDistFromTarg src/Dodge/Creature/Test.hs 72;" f
|
crSafeDistFromTarg src/Dodge/Creature/Test.hs 72;" f
|
||||||
crSetRoots src/Dodge/Inventory/Location.hs 56;" f
|
crSetRoots src/Dodge/Inventory/Location.hs 56;" f
|
||||||
crShape src/Dodge/Creature/Shape.hs 8;" f
|
crShape src/Dodge/Creature/Shape.hs 8;" f
|
||||||
@@ -3745,7 +3746,7 @@ head src/DoubleStack.hs 14;" f
|
|||||||
headLamp src/Dodge/Item/Equipment.hs 68;" f
|
headLamp src/Dodge/Item/Equipment.hs 68;" f
|
||||||
headLampShape src/Dodge/Item/Draw/SPic.hs 425;" f
|
headLampShape src/Dodge/Item/Draw/SPic.hs 425;" f
|
||||||
headMap src/Dodge/DoubleTree.hs 118;" f
|
headMap src/Dodge/DoubleTree.hs 118;" f
|
||||||
headPQ src/Dodge/Creature/HandPos.hs 190;" f
|
headPQ src/Dodge/Creature/HandPos.hs 191;" f
|
||||||
healS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 630;" f
|
healS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 630;" f
|
||||||
healthAnalyserByDoor src/Dodge/Room/LasTurret.hs 109;" f
|
healthAnalyserByDoor src/Dodge/Room/LasTurret.hs 109;" f
|
||||||
healthTest src/Dodge/Room/LasTurret.hs 129;" f
|
healthTest src/Dodge/Room/LasTurret.hs 129;" f
|
||||||
@@ -4011,13 +4012,13 @@ leaveResetQuitTerminal src/Dodge/WorldEffect.hs 164;" f
|
|||||||
led src/Dodge/Item/Held/Utility.hs 23;" f
|
led src/Dodge/Item/Held/Utility.hs 23;" f
|
||||||
left src/DoubleStack.hs 16;" f
|
left src/DoubleStack.hs 16;" f
|
||||||
leftChildList src/Dodge/Item/Grammar.hs 193;" f
|
leftChildList src/Dodge/Item/Grammar.hs 193;" f
|
||||||
leftHandPQ src/Dodge/Creature/HandPos.hs 126;" f
|
leftHandPQ src/Dodge/Creature/HandPos.hs 127;" f
|
||||||
leftIsParentCombine src/Dodge/Item/Grammar.hs 170;" f
|
leftIsParentCombine src/Dodge/Item/Grammar.hs 170;" f
|
||||||
leftPad src/Padding.hs 15;" f
|
leftPad src/Padding.hs 15;" f
|
||||||
leftRightCombine src/Dodge/Item/Grammar.hs 205;" f
|
leftRightCombine src/Dodge/Item/Grammar.hs 205;" f
|
||||||
leftWristPQ src/Dodge/Creature/HandPos.hs 160;" f
|
leftWristPQ src/Dodge/Creature/HandPos.hs 161;" f
|
||||||
legPQ src/Dodge/Creature/HandPos.hs 166;" f
|
legPQ src/Dodge/Creature/HandPos.hs 167;" f
|
||||||
legPQ' src/Dodge/Creature/HandPos.hs 171;" f
|
legPQ' src/Dodge/Creature/HandPos.hs 172;" f
|
||||||
legsSPic src/Dodge/Item/Draw/SPic.hs 450;" f
|
legsSPic src/Dodge/Item/Draw/SPic.hs 450;" f
|
||||||
lerpP2A src/Dodge/ShiftPoint.hs 14;" f
|
lerpP2A src/Dodge/ShiftPoint.hs 14;" f
|
||||||
liShape src/Dodge/Placement/Instance/LightSource.hs 86;" f
|
liShape src/Dodge/Placement/Instance/LightSource.hs 86;" f
|
||||||
@@ -4330,7 +4331,7 @@ nodeNear src/Dodge/Path.hs 94;" f
|
|||||||
nodesNear src/Dodge/Path.hs 100;" f
|
nodesNear src/Dodge/Path.hs 100;" f
|
||||||
nonConvexChasm src/Dodge/Room/Tutorial.hs 265;" f
|
nonConvexChasm src/Dodge/Room/Tutorial.hs 265;" f
|
||||||
nonCornerLinks src/Dodge/Room/SensorDoor.hs 53;" f
|
nonCornerLinks src/Dodge/Room/SensorDoor.hs 53;" f
|
||||||
normalGait src/Dodge/Creature/State/WalkCycle.hs 43;" f
|
normalGait src/Dodge/Creature/State/WalkCycle.hs 72;" f
|
||||||
normalTo8 src/Shader/Poke.hs 466;" f
|
normalTo8 src/Shader/Poke.hs 466;" f
|
||||||
normalizeAngle src/Geometry/Vector.hs 130;" f
|
normalizeAngle src/Geometry/Vector.hs 130;" f
|
||||||
normalizeAnglePi src/Dodge/Base.hs 154;" f
|
normalizeAnglePi src/Dodge/Base.hs 154;" f
|
||||||
@@ -4717,7 +4718,7 @@ replaceNullWith src/Dodge/Creature/ReaderUpdate.hs 184;" f
|
|||||||
replacePutID src/Dodge/Placement/Instance/Wall.hs 81;" f
|
replacePutID src/Dodge/Placement/Instance/Wall.hs 81;" f
|
||||||
resetCrVocCoolDown src/Dodge/Creature/Vocalization.hs 66;" f
|
resetCrVocCoolDown src/Dodge/Creature/Vocalization.hs 66;" f
|
||||||
resetPLUse src/Dodge/PlacementSpot.hs 94;" f
|
resetPLUse src/Dodge/PlacementSpot.hs 94;" f
|
||||||
resetStride src/Dodge/Creature/State/WalkCycle.hs 38;" f
|
resetStride src/Dodge/Creature/State/WalkCycle.hs 67;" f
|
||||||
resetTerminal src/Dodge/WorldEffect.hs 158;" f
|
resetTerminal src/Dodge/WorldEffect.hs 158;" f
|
||||||
resizeFBOTO src/Framebuffer/Update.hs 185;" f
|
resizeFBOTO src/Framebuffer/Update.hs 185;" f
|
||||||
resizeFBOTO' src/Framebuffer/Update.hs 197;" f
|
resizeFBOTO' src/Framebuffer/Update.hs 197;" f
|
||||||
@@ -4749,11 +4750,11 @@ rhombus src/Polyhedra.hs 69;" f
|
|||||||
rifle src/Dodge/Item/Held/Cane.hs 19;" f
|
rifle src/Dodge/Item/Held/Cane.hs 19;" f
|
||||||
right src/DoubleStack.hs 16;" f
|
right src/DoubleStack.hs 16;" f
|
||||||
rightChildList src/Dodge/Item/Grammar.hs 199;" f
|
rightChildList src/Dodge/Item/Grammar.hs 199;" f
|
||||||
rightHandPQ src/Dodge/Creature/HandPos.hs 72;" f
|
rightHandPQ src/Dodge/Creature/HandPos.hs 73;" f
|
||||||
rightIsParentCombine src/Dodge/Item/Grammar.hs 181;" f
|
rightIsParentCombine src/Dodge/Item/Grammar.hs 181;" f
|
||||||
rightPad src/Padding.hs 19;" f
|
rightPad src/Padding.hs 19;" f
|
||||||
rightPadNoSquash src/Padding.hs 23;" f
|
rightPadNoSquash src/Padding.hs 23;" f
|
||||||
rightWristPQ src/Dodge/Creature/HandPos.hs 123;" f
|
rightWristPQ src/Dodge/Creature/HandPos.hs 124;" f
|
||||||
rlPosDir src/Dodge/RoomLink.hs 112;" f
|
rlPosDir src/Dodge/RoomLink.hs 112;" f
|
||||||
rlauncherPic src/Dodge/Item/Draw/SPic.hs 401;" f
|
rlauncherPic src/Dodge/Item/Draw/SPic.hs 401;" f
|
||||||
rmInLinks src/Dodge/RoomLink.hs 153;" f
|
rmInLinks src/Dodge/RoomLink.hs 153;" f
|
||||||
@@ -5328,7 +5329,7 @@ translate3 src/Picture/Base.hs 112;" f
|
|||||||
translateFloatingCamera src/Dodge/Update/Camera.hs 50;" f
|
translateFloatingCamera src/Dodge/Update/Camera.hs 50;" f
|
||||||
translateFloatingCameraKeys src/Dodge/Update/Camera.hs 68;" f
|
translateFloatingCameraKeys src/Dodge/Update/Camera.hs 68;" f
|
||||||
translateH src/Picture/Base.hs 104;" f
|
translateH src/Picture/Base.hs 104;" f
|
||||||
translatePointToLeftHand src/Dodge/Creature/HandPos.hs 154;" f
|
translatePointToLeftHand src/Dodge/Creature/HandPos.hs 155;" f
|
||||||
translatePointToRightHand src/Dodge/Creature/HandPos.hs 43;" f
|
translatePointToRightHand src/Dodge/Creature/HandPos.hs 43;" f
|
||||||
translateSH src/Shape.hs 242;" f
|
translateSH src/Shape.hs 242;" f
|
||||||
translateSHxy src/Shape.hs 246;" f
|
translateSHxy src/Shape.hs 246;" f
|
||||||
@@ -5338,10 +5339,10 @@ translateSPxy src/ShapePicture.hs 45;" f
|
|||||||
translateSPz src/ShapePicture.hs 49;" f
|
translateSPz src/ShapePicture.hs 49;" f
|
||||||
translateScreenPos src/Dodge/ScreenPos.hs 12;" f
|
translateScreenPos src/Dodge/ScreenPos.hs 12;" f
|
||||||
translateToES src/Dodge/Creature/HandPos.hs 30;" f
|
translateToES src/Dodge/Creature/HandPos.hs 30;" f
|
||||||
translateToLeftHand src/Dodge/Creature/HandPos.hs 157;" f
|
translateToLeftHand src/Dodge/Creature/HandPos.hs 158;" f
|
||||||
translateToLeftLeg src/Dodge/Creature/HandPos.hs 163;" f
|
translateToLeftLeg src/Dodge/Creature/HandPos.hs 164;" f
|
||||||
translateToRightHand src/Dodge/Creature/HandPos.hs 120;" f
|
translateToRightHand src/Dodge/Creature/HandPos.hs 121;" f
|
||||||
translateToRightLeg src/Dodge/Creature/HandPos.hs 187;" f
|
translateToRightLeg src/Dodge/Creature/HandPos.hs 188;" f
|
||||||
translateXY src/Polyhedra.hs 23;" f
|
translateXY src/Polyhedra.hs 23;" f
|
||||||
trapTBH src/Geometry/Polygon.hs 22;" f
|
trapTBH src/Geometry/Polygon.hs 22;" f
|
||||||
trapezionBWHW src/Geometry/Polygon.hs 34;" f
|
trapezionBWHW src/Geometry/Polygon.hs 34;" f
|
||||||
@@ -5392,7 +5393,7 @@ twinSlowDoorRoom src/Dodge/Room/LongDoor.hs 39;" f
|
|||||||
twists src/Dodge/Creature/Test.hs 101;" f
|
twists src/Dodge/Creature/Test.hs 101;" f
|
||||||
twoFlat src/Dodge/Creature/Test.hs 98;" f
|
twoFlat src/Dodge/Creature/Test.hs 98;" f
|
||||||
twoFlatHRot src/Dodge/Item/HeldOffset.hs 91;" f
|
twoFlatHRot src/Dodge/Item/HeldOffset.hs 91;" f
|
||||||
twoHandOffY src/Dodge/Creature/HandPos.hs 138;" f
|
twoHandOffY src/Dodge/Creature/HandPos.hs 139;" f
|
||||||
twoHandTwistAmount src/Dodge/Creature/YourControl.hs 142;" f
|
twoHandTwistAmount src/Dodge/Creature/YourControl.hs 142;" f
|
||||||
twoRoomPoss src/Dodge/PlacementSpot.hs 148;" f
|
twoRoomPoss src/Dodge/PlacementSpot.hs 148;" f
|
||||||
twoStep1S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 522;" f
|
twoStep1S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 522;" f
|
||||||
@@ -5429,7 +5430,8 @@ updateBulVel src/Dodge/Bullet.hs 57;" f
|
|||||||
updateBullet src/Dodge/Bullet.hs 22;" f
|
updateBullet src/Dodge/Bullet.hs 22;" f
|
||||||
updateBullets src/Dodge/Update.hs 644;" f
|
updateBullets src/Dodge/Update.hs 644;" f
|
||||||
updateCamera src/Dodge/Update/Camera.hs 33;" f
|
updateCamera src/Dodge/Update/Camera.hs 33;" f
|
||||||
updateCarriage src/Dodge/Creature/State/WalkCycle.hs 12;" f
|
updateCarriage src/Dodge/Creature/State/WalkCycle.hs 13;" f
|
||||||
|
updateCarriage' src/Dodge/Creature/State/WalkCycle.hs 41;" f
|
||||||
updateCloseObjects src/Dodge/Inventory.hs 126;" f
|
updateCloseObjects src/Dodge/Inventory.hs 126;" f
|
||||||
updateCloud src/Dodge/Update.hs 886;" f
|
updateCloud src/Dodge/Update.hs 886;" f
|
||||||
updateClouds src/Dodge/Update.hs 755;" f
|
updateClouds src/Dodge/Update.hs 755;" f
|
||||||
@@ -5501,7 +5503,7 @@ updatePlasmaBall src/Dodge/Update.hs 509;" f
|
|||||||
updatePlasmaBalls src/Dodge/Update.hs 651;" f
|
updatePlasmaBalls src/Dodge/Update.hs 651;" f
|
||||||
updatePreload src/Preload/Update.hs 21;" f
|
updatePreload src/Preload/Update.hs 21;" f
|
||||||
updateProjectile src/Dodge/Projectile/Update.hs 26;" f
|
updateProjectile src/Dodge/Projectile/Update.hs 26;" f
|
||||||
updatePulse src/Dodge/Creature/Update.hs 189;" f
|
updatePulse src/Dodge/Creature/Update.hs 205;" f
|
||||||
updatePulseBall src/Dodge/Update.hs 529;" f
|
updatePulseBall src/Dodge/Update.hs 529;" f
|
||||||
updatePulseLaser src/Dodge/Update.hs 698;" f
|
updatePulseLaser src/Dodge/Update.hs 698;" f
|
||||||
updatePulseLasers src/Dodge/Update.hs 504;" f
|
updatePulseLasers src/Dodge/Update.hs 504;" f
|
||||||
@@ -5715,7 +5717,7 @@ zChasm src/Dodge/Room/Tutorial.hs 162;" f
|
|||||||
zConnect src/Dodge/Render/Connectors.hs 18;" f
|
zConnect src/Dodge/Render/Connectors.hs 18;" f
|
||||||
zConnectCol src/Dodge/Render/Connectors.hs 29;" f
|
zConnectCol src/Dodge/Render/Connectors.hs 29;" f
|
||||||
zConnectColMidX src/Dodge/Render/Connectors.hs 32;" f
|
zConnectColMidX src/Dodge/Render/Connectors.hs 32;" f
|
||||||
zeroOneSmooth src/Dodge/Creature/HandPos.hs 69;" f
|
zeroOneSmooth src/Dodge/Creature/HandPos.hs 70;" f
|
||||||
zeroZ src/Geometry/Vector.hs 9;" f
|
zeroZ src/Geometry/Vector.hs 9;" f
|
||||||
zipArcs src/Dodge/Tesla.hs 51;" f
|
zipArcs src/Dodge/Tesla.hs 51;" f
|
||||||
zipCount src/Dodge/Tree/Shift.hs 142;" f
|
zipCount src/Dodge/Tree/Shift.hs 142;" f
|
||||||
|
|||||||
Reference in New Issue
Block a user