Refactor world events
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@@ -1,8 +1,16 @@
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module Dodge.Data.WorldEffect where
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import Sound.Data
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import Geometry.Data
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import Dodge.Data.SoundOrigin
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data WorldEffect = NoWorldEffect
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| SetTrigger Bool Int
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| WorldEffects [WorldEffect]
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| SetLSCol Point3 Int
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| AccessTerminal (Maybe Int)
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| UnlockInv Int
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| SoundStart SoundOrigin Point2 SoundID (Maybe Int)
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| MakeStartCloudAt Point3
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| TorqueCr Float Int
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data WdP2 = WdP2Const Point2
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| WdYouPos
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