Refactor bullet particles
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{- | Function updating a creature in a Reader World environment -}
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module Dodge.Creature.ReaderUpdate
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where
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import Dodge.Data
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import Dodge.Creature.Stance.Data
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import Dodge.Creature.Test
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import Dodge.Creature.Volition
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import Dodge.Creature.AlertLevel.Data
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import Geometry
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import qualified Data.IntMap.Strict as IM
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import Control.Monad.Reader
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import Control.Lens
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overrideMeleeCloseTargetR
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:: Creature
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-> Reader World Creature
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overrideMeleeCloseTargetR cr = return $ maybe cr (tryMeleeAttack cr) (_crTarget cr)
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tryMeleeAttack :: Creature -> Creature -> Creature
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tryMeleeAttack cr tcr
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| _crMeleeCooldown cr == Just 0
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&& dist (_crPos tcr) cpos < _crRad cr + _crRad tcr + 5
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&& abs (_crDir cr - argV (_crPos tcr -.- cpos)) < pi/4
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= cr & crActionPlan . crStrategy .~ StrategyActions MeleeStrike meleeActions
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| otherwise = cr
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where
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cpos = _crPos cr
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meleeActions =
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[DoImpulses [Melee (_crID tcr)]
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`DoActionThen` DoImpulses [ChangeStrategy WatchAndWait]
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]
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chaseTargetR
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:: (Creature -> World -> Maybe Creature) -- ^ Function for determining target
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-> Creature
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-> Reader World Creature
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chaseTargetR targFunc cr = reader $ \w -> case targFunc cr w of
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Nothing -> cr
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Just crTarg -> cr & crActionPlan . crImpulse .~ chaseTarg cr crTarg
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chaseTarg :: Creature -> Creature -> [Impulse]
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chaseTarg cr crT
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| dist tpos cpos < combinedRad + 5
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&& abs (_crDir cr - argV (tpos -.- cpos)) < pi/4
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= [ TurnToward tpos 0.05 ]
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| abs (_crDir cr - argV (tpos -.- cpos)) < pi/4
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= [MoveForward 2.5 , TurnToward tpos 0.2, RandomTurn 0.2 ]
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| otherwise = [MoveForward 2.5 , TurnToward tpos 0.05, RandomTurn 0.2 ]
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where
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cpos = _crPos cr
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tpos = _crPos crT
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combinedRad = _crRad cr + _crRad crT
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doStrategyActionsR
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:: Creature
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-> Reader World Creature
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doStrategyActionsR cr = return $ case cr ^? crActionPlan . crStrategy of
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Just (StrategyActions strat acs) -> cr & crActionPlan . crAction .~ acs
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& crActionPlan . crStrategy .~ strat
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_ -> cr
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reloadOverrideR
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:: Creature
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-> Reader World Creature
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reloadOverrideR cr
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| cr ^? crInv . ix (_crInvSel cr) . wpLoadedAmmo == Just 0
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&& cr ^. crStance . posture == Aiming
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= return $ cr & crActionPlan . crStrategy .~ StrategyActions Reload reloadActions
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| otherwise = return $ cr
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where
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reloadActions =
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[ holsterWeapon
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, WaitThen 1 $ DoActionWhileInterrupt NoAction crIsReloading (DoImpulses [ChangeStrategy WatchAndWait])
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]
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overrideInternalR
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:: ((World , Creature) -> Bool)
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-> (World -> Creature -> Creature)
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-> Creature
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-> Reader World Creature
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overrideInternalR test update cr = reader $ \w ->
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if test (w,cr)
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then update w cr
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else cr
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overrideInternalRR
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:: ((World , Creature) -> Bool)
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-> (Creature -> Reader World Creature)
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-> Creature
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-> Reader World Creature
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overrideInternalRR test update cr = reader $ \w ->
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if test (w,cr)
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then runReader (update cr) w
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else cr
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watchUpdateStratR
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:: [ ((World, Creature) -> Bool, World -> Creature -> Strategy) ]
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-> Creature
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-> Reader World Creature
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watchUpdateStratR fs cr = reader $ \w -> case cr ^? crActionPlan . crStrategy of
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Just WatchAndWait -> cr
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& crActionPlan . crStrategy .~ listGuard (fs, \_ _ -> WatchAndWait) (w, cr) w cr
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_ -> cr
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watchUpdateStratRRR
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:: [ (Creature -> Reader World Bool, Creature -> Reader World Strategy) ]
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-> Creature
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-> Reader World Creature
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watchUpdateStratRRR fs cr = do
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return undefined fs cr
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-- reader $ \w -> case cr ^? crActionPlan . crStrategy of
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-- Just WatchAndWait -> cr
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-- & crActionPlan . crStrategy .~ listGuard (fs, \_ _ -> WatchAndWait) (w, cr) w cr
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-- _ -> cr
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listGuard :: ([(a -> Bool, b)] , b) -> a -> b
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listGuard ( (test,y):ps, z ) x
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| test x = y
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| otherwise = listGuard (ps, z) x
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listGuard (_,z) _ = z
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targetYouWhenCognizantR :: Creature -> Reader World Creature
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targetYouWhenCognizantR cr = reader $ \w -> case cr ^? crAwarenessLevel . ix 0 of
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-- Just (Cognizant _) -> cr & crTarget ?~ _creatures w IM.! 0
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Just (Cognizant _) -> cr {_crTarget = Just $! _creatures w IM.! 0}
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_ -> cr & crTarget .~ Nothing
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shootTargetWithStratR
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:: (Creature -> World -> Maybe Creature) -- ^ Function for determining target
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-> (World -> Creature -> Creature -> [Action] -> [Action])
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-- ^ Function for determining shooting strategy given target
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-> Creature
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-> Reader World Creature
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shootTargetWithStratR targFunc strat cr = reader $ \w -> case targFunc cr w of
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Nothing -> cr
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Just crTarg -> cr & crActionPlan . crAction %~ strat w cr crTarg
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