Refactor bullet particles
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@@ -5,9 +5,10 @@ import Dodge.Data
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import Dodge.Default
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import Dodge.Creature.Picture
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import Dodge.Creature.Test
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import Dodge.Creature.Volition
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import Dodge.Creature.ActionRat
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import Dodge.Creature.ReaderUpdate
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--import Dodge.Creature.ChooseTarget
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import Dodge.Creature.SetTarget
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import Dodge.Creature.Rationality
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import Dodge.Creature.AlertLevel
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import Dodge.Creature.State
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@@ -31,7 +32,7 @@ spreadGunCrit = defaultCreature
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performActionsR
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>=> watchUpdateStratR
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[ (crHasTargetLOS, \_ _ -> StrategyActions (ShootAt 0)
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[DoActionIf (not . crIsAiming) DrawWeapon
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[DoActionIf (not . crIsAiming) drawWeapon
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,DoActionThen
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(DoActionWhile crHasTargetLOS $ ArbitraryAction chooseMovement)
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(DoImpulses [ChangeStrategy WatchAndWait])
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