Refactor bullet particles
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@@ -11,6 +11,7 @@ import Dodge.Creature.ImpulseRat
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import Dodge.Creature.ChooseTarget
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--import Dodge.Creature.SetTarget
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import Dodge.Creature.Rationality
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import Dodge.Creature.ReaderUpdate
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import Dodge.Creature.AlertLevel
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import Dodge.Creature.State
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import Dodge.Creature.State.Data
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@@ -22,18 +23,21 @@ import Picture
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--import Data.Maybe
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--import qualified Data.IntMap.Strict as IM
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import Control.Lens
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import Control.Monad.Reader
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--import Control.Monad.State
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--import System.Random
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swarmCrit :: Creature
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swarmCrit = defaultCreature
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{ _crUpdate = stateUpdate $ impulsiveAI $ composeInternalAIs
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[ flockPointTarget encircle targetYouLOS
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, \ _ -> crMeleeCooldown . _Just %~ (max 0 . subtract 1)
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, basicPerceptionUpdate [0]
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{ _crUpdate = stateUpdate $ impulsiveAIR $
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flockPointTargetR encircle targetYouLOS
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>=> return . (crMeleeCooldown . _Just %~ (max 0 . subtract 1))
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>=> basicPerceptionUpdateR [0]
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>=> doStrategyActionsR
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>=> targetYouWhenCognizantR
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-- , doStrategyActions
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-- , targetYouWhenCognizant
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]
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, _crHP = 1
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, _crRad = 2
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, _crMass = 2
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