Refactor bullet particles
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@@ -43,7 +43,7 @@ handlePressedKeyInGame scode w
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| scode == pauseKey (_keyConfig w) = Just $ pauseGame $ escapeMap w
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| scode == dropItemKey (_keyConfig w) = Just $ youDropItem w
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| scode == toggleMapKey (_keyConfig w) = Just $ toggleMap w
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| scode == reloadKey (_keyConfig w) = Just $ fromMaybe w $ reloadWeapon (_yourID w) w
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| scode == reloadKey (_keyConfig w) = Just $ fromMaybe w $ startReloadingWeapon (_yourID w) w
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| scode == testEventKey (_keyConfig w) = Just $ testEvent w
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| scode == spaceActionKey (_keyConfig w) = Just $ spaceAction w
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| scode == rotateCameraPlusKey (_keyConfig w) = Just $ w & cameraRot +~ 0.01
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