Refactor bullet particles
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@@ -12,7 +12,8 @@ import Dodge.WorldEvent.HitEffect
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import Dodge.WorldEvent.ThingsHit
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import Dodge.WorldEvent.Cloud
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import Dodge.WorldEvent.Flash
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import Dodge.WorldEvent.Bullet
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import Dodge.Particle.Bullet.Draw
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import Dodge.Particle.Bullet.Update
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import Dodge.SoundLogic
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import Dodge.RandomHelp
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import Dodge.Debug
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@@ -418,8 +419,25 @@ createSpark time colid pos dir maycid w
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where
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sp = head (_btTrail' bt)
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ep = sp +.+ _btVel' bt
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createSparkCol :: Int -> Color -> Point2 -> Float -> Maybe Int -> World -> World
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createSparkCol time col pos dir maycid w
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= w & worldEvents %~ ( (over particles (spark :) . sparkFlashAt pos') . )
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where
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spark = Bul'
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{ _ptDraw = drawBul
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, _ptUpdate' = mvGenBullet'
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, _btVel' = rotateV dir (5,0)
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, _btColor' = col
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, _btTrail' = [pos]
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, _btPassThrough' = maycid
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, _btWidth' = 1
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, _btTimer' = time
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, _btHitEffect' = destroyOnImpact sparkEff noEff noEff
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}
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pos' = pos +.+ rotateV dir (5,0)
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sparkEff bt p cr
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= creatures . ix (_crID cr) . crState . crDamage %~ ( SparkDam 1 sp p ep : )
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where
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sp = head (_btTrail' bt)
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ep = sp +.+ _btVel' bt
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drawBul :: Particle -> Picture
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drawBul pt = setLayer 1 . color thecolor $ thickLine (take 2 $ _btTrail' pt) (_btWidth' pt)
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where
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thecolor = _btColor' pt
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