Move FBOs to opengl raw

This commit is contained in:
2023-03-09 15:42:17 +00:00
parent 76a8b05433
commit 44b56ed163
7 changed files with 121 additions and 93 deletions
+46 -39
View File
@@ -1,74 +1,81 @@
{- | For initialising framebuffers.
-}
module Framebuffer.Setup
( setupTextureFramebuffer
, setupFramebufferGivenStencil
, setupFramebuffer2GivenStencil
, setupShadowFramebuffer
) where
import Graphics.Rendering.OpenGL hiding (Point,translate,scale,imageHeight)
import Graphics.GL.Core43
-- | For initialising framebuffers.
module Framebuffer.Setup (
setupTextureFramebuffer,
setupFramebufferGivenStencil,
setupFramebuffer2GivenStencil,
setupShadowFramebuffer,
) where
setupTextureFramebuffer
:: GLsizei
-> GLsizei
-> IO (FramebufferObject, TextureObject)
import Data.Preload.Render
import GLHelp
import Graphics.GL.Core45
import Graphics.Rendering.OpenGL hiding (Point, imageHeight, scale, translate)
setupTextureFramebuffer ::
GLsizei ->
GLsizei ->
IO (FBO, TextureObject)
{-# INLINE setupTextureFramebuffer #-}
setupTextureFramebuffer x y = do
fboName <- genObjectName
bindFramebuffer Framebuffer $= fboName
--fboName <- genObjectName
--bindFramebuffer Framebuffer $= fboName
fboName <- mglCreateSingle glCreateFramebuffers
fboTO <- genObjectName
textureBinding Texture2D $= Just fboTO
glTexStorage2D GL_TEXTURE_2D 1 GL_RGBA8 x y
textureFilter Texture2D $= minMagFilter
framebufferTexture2D Framebuffer (ColorAttachment 0) Texture2D fboTO 0
--framebufferTexture2D Framebuffer (ColorAttachment 0) Texture2D fboTO 0
glNamedFramebufferTexture fboName GL_COLOR_ATTACHMENT0 (unTexture fboTO) 0
fboStatus <- framebufferStatus Framebuffer
case fboStatus of
Complete -> return ()
_ -> putStrLn $ "Texture framebuffer status: " ++ show fboStatus
return (fboName, fboTO)
return (FBO fboName, fboTO)
setupShadowFramebuffer :: IO (FramebufferObject,(TextureObject,TextureObject))
setupShadowFramebuffer :: IO (FBO, (TextureObject, TextureObject))
setupShadowFramebuffer = do
fboName <- genObjectName
bindFramebuffer Framebuffer $= fboName
--fboName <- genObjectName
--bindFramebuffer Framebuffer $= fboName
fboName <- mglCreateSingle glCreateFramebuffers
toName <- genObjectName
toName2 <- genObjectName
--textureBinding Texture2DArray $= Just toName
--framebufferRenderbuffer Framebuffer DepthStencilAttachment Renderbuffer rboName
return (fboName,(toName,toName2))
return (FBO fboName, (toName, toName2))
setupFramebufferGivenStencil
:: GLuint -- RenderbufferObject
-> IO (FramebufferObject, TextureObject)
setupFramebufferGivenStencil ::
GLuint -> -- RenderbufferObject
IO (FBO, TextureObject)
{-# INLINE setupFramebufferGivenStencil #-}
setupFramebufferGivenStencil rboName = do
fboName <- genObjectName
bindFramebuffer Framebuffer $= fboName
--fboName <- genObjectName
--bindFramebuffer Framebuffer $= fboName
fboName <- mglCreateSingle glCreateFramebuffers
toName <- genObjectName
--framebufferRenderbuffer Framebuffer DepthStencilAttachment Renderbuffer rboName
glFramebufferRenderbuffer GL_FRAMEBUFFER GL_DEPTH_STENCIL_ATTACHMENT GL_RENDERBUFFER rboName
glNamedFramebufferRenderbuffer fboName GL_DEPTH_STENCIL_ATTACHMENT GL_RENDERBUFFER rboName
fboStatus <- framebufferStatus Framebuffer
case fboStatus of
Complete -> return ()
_ -> putStrLn $ "Framebuffer with given stencil status: " ++ show fboStatus
return (fboName,toName)
setupFramebuffer2GivenStencil
:: GLuint -- RenderbufferObject
-> IO (FramebufferObject, (TextureObject,TextureObject))
return (FBO fboName, toName)
setupFramebuffer2GivenStencil ::
GLuint -> -- RenderbufferObject
IO (FBO, (TextureObject, TextureObject))
setupFramebuffer2GivenStencil rboName = do
fboName <- genObjectName
bindFramebuffer Framebuffer $= fboName
--fboName <- genObjectName
--bindFramebuffer Framebuffer $= fboName
fboName <- mglCreateSingle glCreateFramebuffers
toName <- genObjectName
toName2 <- genObjectName
--framebufferRenderbuffer Framebuffer DepthStencilAttachment Renderbuffer rboName
glFramebufferRenderbuffer GL_FRAMEBUFFER GL_DEPTH_STENCIL_ATTACHMENT GL_RENDERBUFFER rboName
glNamedFramebufferRenderbuffer fboName GL_DEPTH_STENCIL_ATTACHMENT GL_RENDERBUFFER rboName
fboStatus <- framebufferStatus Framebuffer
case fboStatus of
Complete -> return ()
_ -> putStrLn $ "Framebuffer with given stencil and two texture objects status: " ++ show fboStatus
return (fboName,(toName,toName2))
return (FBO fboName, (toName, toName2))
minMagFilter :: ((TextureFilter, Maybe TextureFilter),TextureFilter)
minMagFilter = ((Nearest,Nothing),Nearest)
minMagFilter :: ((TextureFilter, Maybe TextureFilter), TextureFilter)
minMagFilter = ((Nearest, Nothing), Nearest)
+22 -20
View File
@@ -7,6 +7,7 @@ module Framebuffer.Update
)
where
import Data.Preload.Render
import GLHelp
import Graphics.Rendering.OpenGL
import Graphics.GL.Core45
@@ -44,8 +45,6 @@ resizeRBO
resizeRBO rboName xsize ysize = do
let xsize' = fromIntegral xsize
ysize' = fromIntegral ysize
--bindRenderbuffer Renderbuffer $= rboName
--renderbufferStorage Renderbuffer Depth24Stencil8 (RenderbufferSize xsize' ysize')
glNamedRenderbufferStorage
rboName
GL_DEPTH24_STENCIL8
@@ -57,7 +56,7 @@ updateFBOTO
-> ((TextureFilter, Maybe TextureFilter),TextureFilter)
-> GLenum -- ^ internal color format
-> RenderData
-> ALens' RenderData (FramebufferObject, TextureObject)
-> ALens' RenderData (FBO, TextureObject)
-> IO RenderData
updateFBOTO xsize ysize mmfilt inFormat pdata target = do
newfbo2 <- resizeFBOTO (pdata ^# target) xsize ysize mmfilt inFormat
@@ -70,18 +69,20 @@ updateFBOTO2
-> GLenum -- ^ internal color format texture1
-> GLenum -- ^ internal color format texture2
-> RenderData
-> ALens' RenderData (FramebufferObject, (TextureObject,TextureObject))
-> ALens' RenderData (FBO, (TextureObject,TextureObject))
-> IO RenderData
updateFBOTO2 xsize ysize mmfilt inFormat1 inFormat2 pdata target = do
newfbo2 <- resizeFBOTO2 (pdata ^# target) xsize ysize mmfilt inFormat1 inFormat2
return $ storing target newfbo2 pdata
resizeShadowFBO :: (FramebufferObject, (TextureObject,TextureObject))
-> Int -> Int -> IO (FramebufferObject, (TextureObject,TextureObject))
-- note we only really "change" the texture objects
resizeShadowFBO :: (FBO, (TextureObject,TextureObject))
-> Int -> Int -> IO (FBO, (TextureObject,TextureObject))
resizeShadowFBO (fboname,(oldto1,oldto2)) xsize ysize = do
let xsize' = fromIntegral xsize
ysize' = fromIntegral ysize
bindFramebuffer Framebuffer $= fboname
--bindFramebuffer Framebuffer $= fboname
glBindFramebuffer GL_FRAMEBUFFER (_unFBO fboname)
deleteObjectName oldto1
deleteObjectName oldto2
to1 <- genObjectName
@@ -89,30 +90,28 @@ resizeShadowFBO (fboname,(oldto1,oldto2)) xsize ysize = do
textureBinding Texture2DArray $= Just to1
glTexStorage3D GL_TEXTURE_2D_ARRAY 1 GL_RGBA8 xsize' ysize' 10
textureFilter Texture2DArray $= minMagFilter
glFramebufferTexture GL_FRAMEBUFFER GL_COLOR_ATTACHMENT0 (unTexture to1) 0
glNamedFramebufferTexture (_unFBO fboname) GL_COLOR_ATTACHMENT0 (unTexture to1) 0
textureBinding Texture2DArray $= Just to2
glTexStorage3D GL_TEXTURE_2D_ARRAY 1 GL_DEPTH24_STENCIL8 xsize' ysize' 10
textureFilter Texture2DArray $= minMagFilter
glFramebufferTexture GL_FRAMEBUFFER GL_DEPTH_STENCIL_ATTACHMENT (unTexture to2) 0
glNamedFramebufferTexture (_unFBO fboname) GL_DEPTH_STENCIL_ATTACHMENT (unTexture to2) 0
fboStatus <- framebufferStatus Framebuffer
case fboStatus of
Complete -> return ()
_ -> error $ "after resize, resizeFBOTO2 framebuffer status:" ++ show fboStatus
return (fboname,(to1,to2))
unTexture :: TextureObject -> GLuint
unTexture (TextureObject t) = t
resizeFBOTO2
:: (FramebufferObject , (TextureObject,TextureObject))
:: (FBO , (TextureObject,TextureObject))
-> Int
-> Int
-> ((TextureFilter, Maybe TextureFilter),TextureFilter)
-> GLenum -- ^ internal color format1
-> GLenum -- ^ internal color format2
-> IO (FramebufferObject, (TextureObject,TextureObject))
-> IO (FBO, (TextureObject,TextureObject))
resizeFBOTO2 (fboName,(toOld1,toOld2)) xsize ysize mmfilt inFormat1 inFormat2 = do
bindFramebuffer Framebuffer $= fboName
--bindFramebuffer Framebuffer $= fboName
glBindFramebuffer GL_FRAMEBUFFER (_unFBO fboName)
let xsize' = fromIntegral xsize
ysize' = fromIntegral ysize
deleteObjectName toOld1
@@ -126,7 +125,8 @@ resizeFBOTO2 (fboName,(toOld1,toOld2)) xsize ysize mmfilt inFormat1 inFormat2 =
textureBinding Texture2D $= Just toName2
glTexStorage2D GL_TEXTURE_2D 1 inFormat2 xsize' ysize'
textureFilter Texture2D $= mmfilt
framebufferTexture2D Framebuffer (ColorAttachment 1) Texture2D toName2 0
--framebufferTexture2D Framebuffer (ColorAttachment 1) Texture2D toName2 0
glNamedFramebufferTexture (_unFBO fboName) GL_COLOR_ATTACHMENT1 (unTexture toName2) 0
drawBuffers $= [FBOColorAttachment 0,FBOColorAttachment 1]
fboStatus <- framebufferStatus Framebuffer
case fboStatus of
@@ -135,14 +135,15 @@ resizeFBOTO2 (fboName,(toOld1,toOld2)) xsize ysize mmfilt inFormat1 inFormat2 =
return (fboName, (toName1,toName2))
resizeFBOTO
:: (FramebufferObject , TextureObject)
:: (FBO , TextureObject)
-> Int
-> Int
-> ((TextureFilter, Maybe TextureFilter),TextureFilter)
-> GLenum -- ^ internal color format
-> IO (FramebufferObject, TextureObject)
-> IO (FBO, TextureObject)
resizeFBOTO (fboName,toOld) xsize ysize mmfilt inFormat = do
bindFramebuffer Framebuffer $= fboName
--bindFramebuffer Framebuffer $= fboName
glBindFramebuffer GL_FRAMEBUFFER (_unFBO fboName)
let xsize' = fromIntegral xsize
ysize' = fromIntegral ysize
deleteObjectName toOld
@@ -150,7 +151,8 @@ resizeFBOTO (fboName,toOld) xsize ysize mmfilt inFormat = do
textureBinding Texture2D $= Just toName
glTexStorage2D GL_TEXTURE_2D 1 inFormat xsize' ysize'
textureFilter Texture2D $= mmfilt
framebufferTexture2D Framebuffer (ColorAttachment 0) Texture2D toName 0
glNamedFramebufferTexture (_unFBO fboName) GL_COLOR_ATTACHMENT0 (unTexture toName) 0
--framebufferTexture2D Framebuffer (ColorAttachment 0) Texture2D toName 0
fboStatus <- framebufferStatus Framebuffer
case fboStatus of
Complete -> return ()