Move FBOs to opengl raw
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@@ -176,8 +176,6 @@ preloadRender = do
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framebuf3 <- setupTextureFramebuffer 800 600
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rboBaseBloomName <- mglCreateSingle glCreateRenderbuffers
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--bindRenderbuffer Renderbuffer $= rboBaseBloomName
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--renderbufferStorage Renderbuffer Depth24Stencil8 (RenderbufferSize 800 600)
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glNamedRenderbufferStorage
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rboBaseBloomName
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GL_DEPTH24_STENCIL8
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