Fix reset of reloading from 0 scrolling
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@@ -31,7 +31,6 @@ itemEffect :: Creature -> Item -> World -> World
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itemEffect cr it w = case it ^. itUse of
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itemEffect cr it w = case it ^. itUse of
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HeldUse{_heldUse = eff, _heldMods = usemods} ->
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HeldUse{_heldUse = eff, _heldMods = usemods} ->
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hammerTest $ tryReload cr it (_input w) $ foldl' (&) (useHeld eff) (useMod usemods) it cr
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hammerTest $ tryReload cr it (_input w) $ foldl' (&) (useHeld eff) (useMod usemods) it cr
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--hammerTest $ tryReload cr it w $ foldl' (&) (useHeld eff) (reverse $ useMod usemods) it cr
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LeftUse{} -> doequipmentchange
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LeftUse{} -> doequipmentchange
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EquipUse{} -> doequipmentchange
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EquipUse{} -> doequipmentchange
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-- ConsumeUse will cause problems if the item is not selected
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-- ConsumeUse will cause problems if the item is not selected
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@@ -308,7 +308,7 @@ closeObjScrollDir x
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changeInvSel :: Int -> World -> World
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changeInvSel :: Int -> World -> World
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changeInvSel i w
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changeInvSel i w
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| n == 0 = w
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| i == 0 || n == 0 = w
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| yourInvSel w < n =
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| yourInvSel w < n =
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w
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w
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& pointcrInvSel . iselPos %~ (`mod` n) . subtract i
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& pointcrInvSel . iselPos %~ (`mod` n) . subtract i
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@@ -325,6 +325,7 @@ changeInvSel i w
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changeSwapInvSel :: Int -> World -> World
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changeSwapInvSel :: Int -> World -> World
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changeSwapInvSel k w
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changeSwapInvSel k w
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| k == 0 = w
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| yourInvSel w < n =
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| yourInvSel w < n =
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w
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w
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& cWorld . lWorld . creatures . ix 0 %~ updatecreature
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& cWorld . lWorld . creatures . ix 0 %~ updatecreature
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@@ -356,10 +357,12 @@ changeSwapInvSel k w
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numCO = length $ w ^. hud . closeObjects
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numCO = length $ w ^. hud . closeObjects
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changeAugInvSel :: Int -> World -> World
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changeAugInvSel :: Int -> World -> World
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changeAugInvSel i w =
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changeAugInvSel i w
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w
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| i == 0 = w
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& cWorld . lWorld . creatures . ix 0 . crInvSel . iselPos %~ (`mod` n) . subtract i
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| otherwise =
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& cWorld . lWorld . creatures . ix 0 . crInvSel . iselAction .~ NoInvSelAction
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w
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& cWorld . lWorld . creatures . ix 0 . crInvSel . iselPos %~ (`mod` n) . subtract i
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& cWorld . lWorld . creatures . ix 0 . crInvSel . iselAction .~ NoInvSelAction
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where
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where
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n = length (yourInv w) + length (w ^. hud . closeObjects) + 1
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n = length (yourInv w) + length (w ^. hud . closeObjects) + 1
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@@ -16,7 +16,6 @@ crCancelReloading cr =
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stepReloading :: Creature -> Creature
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stepReloading :: Creature -> Creature
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stepReloading cr = case cr ^?! crInvSel . iselAction of
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stepReloading cr = case cr ^?! crInvSel . iselAction of
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-- ReloadAction _ _ (HasHammer HammerUp) -> cr & crInvSel . iselAction .~ NoInvSelAction
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ReloadAction x la
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ReloadAction x la
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| x > 0 ->
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| x > 0 ->
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cr & crInvSel . iselAction . actionProgress -~ 1
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cr & crInvSel . iselAction . actionProgress -~ 1
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@@ -9,18 +9,10 @@ import Dodge.Data.Universe
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--import qualified IntMapHelp as IM
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--import qualified IntMapHelp as IM
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testStringInit :: Universe -> [String]
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testStringInit :: Universe -> [String]
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testStringInit u =
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testStringInit u =
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[ show $ u ^. uvWorld . input . scrollAmount
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[ show $ ycr ^?! crInvSel . iselAction
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, maybe mempty show mit
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, maybe mempty (show . f) mit
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, maybe mempty show mit'
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, maybe mempty show mit''
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]
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]
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where
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where
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f x = 1/ (x *2) ** (40/39)
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ycr = you (u ^. uvWorld)
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ycr = you (u ^. uvWorld)
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mit = ycr ^? crInv . ix (crSel ycr) . itScope . scopeZoom
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mit' = ycr ^? crInv . ix (crSel ycr) . itScope . scopePos
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mit'' = ycr ^? crInv . ix (crSel ycr) . itScope . scopeZoomChange
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showTimeFlow :: TimeFlowStatus -> String
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showTimeFlow :: TimeFlowStatus -> String
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showTimeFlow tfs = case tfs of
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showTimeFlow tfs = case tfs of
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