Refactor arc drawing
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@@ -1,15 +1,15 @@
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#version 430 core
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layout (location = 0) in vec3 position;
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layout (location = 1) in vec4 color;
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layout (location = 2) in vec4 saEaRadWdth;
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layout (location = 2) in vec3 boxXboxYwidth;
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out vec4 vColor;
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out vec4 vparams;
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out vec3 vparams;
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uniform mat4 worldMat;
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void main()
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{
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gl_Position = vec4(position.xyz,1);
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gl_Position = worldMat * vec4(position.xyz,1);
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vColor = color;
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vparams = saEaRadWdth;
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vparams = boxXboxYwidth;
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}
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