Implement bullet trajectories using attachable items
This commit is contained in:
@@ -241,19 +241,20 @@ inventoryX c = case c of
|
||||
'P' -> [burstRifle , tinMag, bulletSynthesizer]
|
||||
'T' -> testInventory
|
||||
'U' ->
|
||||
[ targetingScope TARGETLASER
|
||||
, launcher
|
||||
, megaShellMag
|
||||
, homingModule
|
||||
]
|
||||
'V' ->
|
||||
[targetingScope tt | tt <- [minBound .. maxBound]]
|
||||
<>
|
||||
[launcher
|
||||
[ launcher
|
||||
, megaShellMag
|
||||
, homingModule
|
||||
, remoteScreen
|
||||
]
|
||||
'V' ->
|
||||
[targetingScope tt | tt <- [minBound .. maxBound]]
|
||||
<>
|
||||
[ autoRifle
|
||||
, megaTinMag 10200
|
||||
] <>
|
||||
[bulletTargetingModule btt | btt <- [minBound .. maxBound]]
|
||||
_ -> []
|
||||
|
||||
testInventory :: [Item]
|
||||
@@ -287,7 +288,7 @@ stackedInventory =
|
||||
, megaShellMag
|
||||
, targetingScope TARGETLASER
|
||||
, burstRifle
|
||||
, megaTinMag
|
||||
, megaTinMag 100
|
||||
, teslaGun
|
||||
, megaBattery
|
||||
, flameThrower
|
||||
|
||||
Reference in New Issue
Block a user