Implement bullet trajectories using attachable items
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@@ -41,8 +41,17 @@ basePartiallyComposedItem itm = case itm ^. itType . iyBase of
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TARGETING {} -> (itm,WeaponTargetingSF, LinkTest (const Nothing) (const Nothing))
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ATTACH ZOOMSCOPE -> (itm,WeaponScopeSF, LinkTest (const Nothing) (const Nothing))
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ATTACH HOMINGMODULE -> (itm,AmmoTargetingSF ProjectileAmmo, LinkTest (const Nothing) (const Nothing))
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HOMING {}
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-> (itm,AmmoTargetingSF BulletAmmo, LinkTest (const Nothing) (const Nothing))
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ATTACH REMOTESCREEN -> (itm,RemoteScreenSF, LinkTest (const Nothing) (const Nothing))
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_ -> (itm,UncomposableIsolateSF, LinkTest (const Nothing) (const Nothing))
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ATTACH BULLETSYNTHESIZER -> (itm,AmmoModifierSF BulletAmmo, LinkTest (const Nothing) (const Nothing))
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LEFT {} -> isolate
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EQUIP {} -> isolate
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CONSUMABLE {} -> isolate
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CRAFT {} -> isolate
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-- _ ->
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where
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isolate = (itm,UncomposableIsolateSF, LinkTest (const Nothing) (const Nothing))
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ammoComposedItem :: Item -> PartiallyComposedItem
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ammoComposedItem itm = fromMaybe (error "in ammoComposedItem, wrong item") $ do
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