Tweak level generation slightly
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@@ -7,25 +7,23 @@ import Dodge.Data
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import Dodge.Floor
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import Dodge.Layout
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import Dodge.Initialisation
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import Dodge.RandomHelp
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--import Dodge.RandomHelp
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import Dodge.LevelGen.Data
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import Dodge.Tree
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import Dodge.LevelGen.LevelStructure
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import Data.Tree
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import System.Random
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import Control.Lens
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--import Control.Lens
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import Control.Monad.State
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import qualified Data.IntMap.Strict as IM
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generateWorldFromSeed :: Int -> IO World
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generateWorldFromSeed i = do
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roomList <- layoutLevelFromSeed 0 i
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return $ randomCompass $ generateLevelFromRoomList roomList
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return $ _gWorld $ generateLevelFromRoomList roomList
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initialWorld{_randGen=mkStdGen i}
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randomCompass :: World -> World
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randomCompass w = w & cameraRot .~ (takeOne [0,0.5*pi,pi,1.5*pi] & evalState $ _randGen w)
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layoutLevelFromSeed :: Int -> Int -> IO (IM.IntMap Room)
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layoutLevelFromSeed i seed = do
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let i' = i + 1
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