Fix tile rendering
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@@ -1,8 +1,7 @@
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module Dodge.Item.Attachment
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( charFiringStratI
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, scrollCharMode
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, decreaseFuse
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, increaseFuse
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, changeFuse
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)
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where
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import Dodge.Data
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@@ -18,27 +17,25 @@ import qualified Data.IntMap.Strict as IM
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scrollCharMode
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:: Float -- ^ Amount scrolled
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-> Creature
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-> World
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-> World
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scrollCharMode x cr
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| x > 0 = incCharMode (_crInvSel cr)
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| x < 0 = decCharMode (_crInvSel cr)
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-> Item
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-> Item
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scrollCharMode x _
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| x > 0 = incCharMode
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| x < 0 = decCharMode
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| otherwise = id
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incCharMode
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:: Int -- ^ Inventory selection
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-> World
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-> World
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incCharMode i = creatures . ix 0 . crInv . ix i . itAttachment . itCharMode %~ cycleL
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:: Item
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-> Item
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incCharMode = itAttachment . itCharMode %~ cycleL
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where
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cycleL (x :<| xs) = xs |> x
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cycleL xs = xs
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decCharMode
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:: Int -- ^ Inventory selection
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-> World
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-> World
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decCharMode i = creatures . ix 0 . crInv . ix i . itAttachment . itCharMode %~ cycleR
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:: Item
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-> Item
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decCharMode = itAttachment . itCharMode %~ cycleR
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where
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cycleR (xs :|> x) = x <| xs
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cycleR xs = xs
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@@ -59,32 +56,15 @@ charFiringStratI strats eff item cr w = case w ^? creatures . ix cid . crInv
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where
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cid = _crID cr
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increaseFuse
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:: Int -- ^ Old fuse time
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-> Int -- ^ Inventory item reference (I believe)
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-> World
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-> World
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increaseFuse fuse itid w = w
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& creatures . ix 0 . crInv . ix itid %~
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( itScrollUp .~ decreaseFuse newTime )
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. (itScrollDown .~ increaseFuse newTime )
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. ( itAttachment .~ ItFuse newTime )
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. ( itAimZoom .~ defaultItZoom{_itZoomMax = zm, _itZoomMin = zm} )
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changeFuse
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:: Float -- ^ Old fuse time
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-> Creature -- ^ Inventory item reference (I believe)
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-> Item
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-> Item
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changeFuse scrollAmount _ it = it
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& ( itAttachment .~ ItFuse newTime )
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& ( itAimZoom .~ defaultItZoom{_itZoomMax = zm, _itZoomMin = zm} )
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where
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newTime = min (fuse + 5) 90
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zm = 50 / fromIntegral newTime
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decreaseFuse
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:: Int -- ^ Old fuse time
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-> Int -- ^ Inventory item reference (I believe)
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-> World
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-> World
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decreaseFuse fuse itid w = w
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& creatures . ix 0 . crInv . ix itid %~
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( itScrollUp .~ decreaseFuse newTime )
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. ( itScrollDown .~ increaseFuse newTime )
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. ( itAttachment .~ ItFuse newTime )
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. ( itAimZoom .~ defaultItZoom {_itZoomMax = zm, _itZoomMin = zm} )
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where
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newTime = max (fuse - 5) 20
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oldTime = _itFuseTime $ _itAttachment it
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newTime = min 90 $ max 20 $ oldTime - round (5 * scrollAmount)
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zm = 50 / fromIntegral newTime
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