Fix tile rendering
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@@ -53,10 +53,9 @@ roomRect x y xn yn = defaultRoom
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, _rmBound = [rectNSWE (y+5) (-5) (-5) (x+5)]
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, _rmFloor = [Tile
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{ _tilePoly = rectNSWE y 0 0 x
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, _tileCenter = V2 0 0
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, _tileX = V2 50 0
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, _tileY = V2 0 50
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, _tileZ = 16
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, _tileZero = V2 0 0
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, _tileX = V2 1 0
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, _tileZ = 16
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} ]
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}
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where
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