Fix tile rendering
This commit is contained in:
+1
-1
@@ -228,7 +228,7 @@ roomOctogon = defaultRoom
|
||||
, _rmPath = allPairs $ map fst lnks
|
||||
, _rmPS = []
|
||||
, _rmBound = [map toV2 [(-20,30),(20,30),(60,70),(60,110),(20,150),(-20,150),(-60,110),(-60,70)] ]
|
||||
, _rmFloor = [oTile poly 7]
|
||||
, _rmFloor = [makeTileFromPoly poly 7]
|
||||
}
|
||||
where
|
||||
poly = map toV2 [(-20,40),(20,40),(50,70),(50,110),(20,140),(-20,140),(-50,110),(-50,70)]
|
||||
|
||||
Reference in New Issue
Block a user