Implement (partially) updating pathing grid when opening doors
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@@ -15,7 +15,6 @@ defaultBlock = Block
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, _blDraw = const mempty
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, _blDeath = makeBlockDebris
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, _blObstructs = []
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, _blPaths = []
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}
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defaultDirtBlock :: Block
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defaultDirtBlock = defaultBlock & blHP .~ 50
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