Further implementation of poitional sound

This commit is contained in:
2021-04-06 19:19:23 +02:00
parent 48ef0c0088
commit 47ac104520
9 changed files with 44 additions and 26 deletions
+6 -6
View File
@@ -20,7 +20,7 @@ import Control.Lens
-- The following should be improved.... I've made a first pass
makePoisonExplosionAt :: Point2 -> World -> World
makePoisonExplosionAt p w = soundOnce grenadeBang $ foldr (makeGasCloud p) w vels
makePoisonExplosionAt p w = soundOncePos grenadeBang p $ foldr (makeGasCloud p) w vels
where
vels = evalState (sequence ( replicate 25 (randInCirc 2) )) (_randGen w)
-- just change the number after replicate to get more or less clouds
@@ -29,12 +29,12 @@ makePoisonExplosionAt p w = soundOnce grenadeBang $ foldr (makeGasCloud p) w vel
-- currently the clouds push away from each other rather hard if they are close
makeTeslaExplosionAt :: Point2 -> World -> World
makeTeslaExplosionAt pos w = soundOnce grenadeBang $ foldr ($) w listOfFunctions -- a bit shorter
makeTeslaExplosionAt pos w = soundOncePos grenadeBang pos $ foldr ($) w listOfFunctions -- a bit shorter
where
-- rad or 360? Radians (hopefully) everywhere
xs = randomRs (0, 2*pi) $ _randGen w
p = newProjectileKey w
pks = [p..]
j = newProjectileKey w
pks = [j..]
listOfFunctions = map
(\i -> over projectiles (IM.insert (pks!!i) (makeTeslaArcAt (pks!!i) pos (xs!!i))))
[1 .. 29]
@@ -43,7 +43,7 @@ makeTeslaExplosionAt pos w = soundOnce grenadeBang $ foldr ($) w listOfFunctions
-- times
-- the new flames are directly added to the list of particles
makeFlameExplosionAt :: Point2 -> World -> World
makeFlameExplosionAt p w = soundOnce grenadeBang $ over particles' (newFlames ++ ) w
makeFlameExplosionAt p w = soundOncePos grenadeBang p $ over particles' (newFlames ++ ) w
where
newFlames = zipWith makeFlameWithVelAndTime velocities timers
makeFlameWithVelAndTime vel time = aFlameParticle time p vel Nothing
@@ -54,7 +54,7 @@ makeFlameExplosionAt p w = soundOnce grenadeBang $ over particles' (newFlames ++
makeExplosionAt :: Point2 -> World -> World
makeExplosionAt p w = soundOnce grenadeBang
makeExplosionAt p w = soundOncePos grenadeBang p
. addFlames
. explosionFlashAt p
$ makeShockwaveAt [] p 50 10 1 white