Reimplement continuous sounds (package dependencies should be reworked)
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+41
-2
@@ -6,8 +6,47 @@ import Control.Monad
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import qualified SDL.Mixer as Mix
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import Data.Maybe
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import qualified Data.IntMap as IM
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import qualified Data.Map as M
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playSoundQueue :: SoundData -> [Int] -> IO ()
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import Control.Lens
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import Dodge.Data
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playSoundQueue :: SoundData a -> [Int] -> IO ()
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playSoundQueue sd ns =
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forM_ ns $ \n -> Mix.play (sd IM.! n)
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forM_ ns $ \n -> playIfFree (_loadedChunks sd IM.! n) Mix.Once
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playIfFree :: Mix.Chunk -> Mix.Times -> IO (Maybe Mix.Channel)
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playIfFree c times = do
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mayChan <- Mix.getAvailable Mix.DefaultGroup
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case mayChan of
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Nothing -> return Nothing
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Just i -> fmap Just $ Mix.playOn i times c
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haltMaybe :: Maybe Mix.Channel -> IO (Maybe Sound)
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haltMaybe (Just x) = Mix.halt x >> return Nothing
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haltMaybe Nothing = return Nothing
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playSound :: SoundData a -> Sound -> IO (Maybe Sound)
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playSound sd s
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| _soundTime s <= 0 = haltMaybe (_soundChannel s)
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| otherwise = case _soundChannel s of
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Just i -> return $ Just $ over soundTime (\t -> t - 1) s
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Nothing -> do maychan <- playIfFree (_loadedChunks sd IM.! _soundType s) Mix.Forever
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return $ Just $ s & soundTime -~ 1
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& soundChannel .~ maychan
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playSounds :: SoundData a -> IO (SoundData a)
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playSounds sd = do
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newSounds <- mapM (playSound sd) (_playingSounds sd)
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return $ sd & playingSounds .~ M.mapMaybe id newSounds
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updatePlaying :: Ord a => M.Map a Sound -> M.Map a Sound -> M.Map a Sound
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updatePlaying new old = M.unionWith f new old
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where f newSound oldSound = newSound {_soundChannel = _soundChannel oldSound}
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playAndUpdate :: Ord a => M.Map a Sound -> SoundData a -> IO (SoundData a)
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playAndUpdate new sd = do
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playSounds $ over playingSounds (updatePlaying new) sd
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