Test making walking movement slightly more floaty
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@@ -53,7 +53,7 @@ updateLivingCreature cr =
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Avatar{} ->
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(cWorld . lWorld . creatures . ix 0 . crType . avatarPulse %~ updatePulse)
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. crUpdate cid
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. yourControl cr
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. yourControl
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LampCrit{} -> updateLampoid cr
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BarrelCrit bt -> updateBarreloid bt cr
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ChaseCrit{} -> \w ->
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