Test making walking movement slightly more floaty
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+16
-14
@@ -35,20 +35,22 @@ import Data.Monoid
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import RandomHelp
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testStringInit :: Universe -> [String]
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testStringInit u = u ^.. uvWorld . cWorld . lWorld . creatures . ix 1 . crActionPlan . apStrategy . to show
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<> u ^.. uvWorld . cWorld . lWorld . creatures . ix 1 . crActionPlan . apAction . to show
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<> u ^.. uvWorld . cWorld . lWorld . creatures . ix 1 . crPerception . cpAttention . to show
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<> u ^.. uvWorld . cWorld . lWorld . creatures . ix 1 . crPerception . cpAwareness . to show
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<> u ^.. uvWorld . cWorld . lWorld . creatures . ix 1 . crIntention . targetCr . to show
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<> u ^.. uvWorld . cWorld . lWorld . creatures . ix 1 . crIntention . mvToPoint . to show
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<> u ^.. uvWorld . cWorld . lWorld . creatures . ix 1 . crIntention . viewPoint . to show
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-- u = [show p, show op, show oop, show (op - oop), show . norm $ op - oop, show d]
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-- where
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-- f = fromMaybe 0
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-- p = f $ u ^? uvWorld . cWorld . lWorld . creatures . ix 2 . crPos . _xy
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-- op = f $ u ^? uvWorld . cWorld . lWorld . creatures . ix 2 . crOldPos . _xy
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-- oop = fromMaybe 0 $ u ^? uvWorld . cWorld . lWorld . creatures . ix 2 . crStance . carriage . oldOldPos
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-- d = fromMaybe 0 $ u ^? uvWorld . cWorld . lWorld . creatures . ix 2 . crDir
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testStringInit u = [show p, show op, show oop, show (op - oop), show . norm $ op - oop, show d]
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<> u ^.. tocr . crStance . carriage . to show
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where
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tocr = uvWorld . cWorld . lWorld . creatures . ix 0
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f = fromMaybe 0
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p = f $ u ^? uvWorld . cWorld . lWorld . creatures . ix 0 . crPos
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op = f $ u ^? uvWorld . cWorld . lWorld . creatures . ix 0 . crOldPos
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oop = fromMaybe 0 $ u ^? uvWorld . cWorld . lWorld . creatures . ix 0 . crOldOldPos
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d = fromMaybe 0 $ u ^? uvWorld . cWorld . lWorld . creatures . ix 0 . crDir
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-- u ^.. uvWorld . cWorld . lWorld . creatures . ix 1 . crActionPlan . apStrategy . to show
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-- <> u ^.. uvWorld . cWorld . lWorld . creatures . ix 1 . crActionPlan . apAction . to show
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-- <> u ^.. uvWorld . cWorld . lWorld . creatures . ix 1 . crPerception . cpAttention . to show
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-- <> u ^.. uvWorld . cWorld . lWorld . creatures . ix 1 . crPerception . cpAwareness . to show
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-- <> u ^.. uvWorld . cWorld . lWorld . creatures . ix 1 . crIntention . targetCr . to show
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-- <> u ^.. uvWorld . cWorld . lWorld . creatures . ix 1 . crIntention . mvToPoint . to show
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-- <> u ^.. uvWorld . cWorld . lWorld . creatures . ix 1 . crIntention . viewPoint . to show
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-- fmap show (u ^.. uvWorld . cWorld . lWorld . creatures . ix 0 . crWallTouch . each)
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-- (fmap show $ u ^.. uvWorld . cWorld . lWorld . creatures . each . crStance . carriage)
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-- (fmap show $ u ^.. uvWorld . cWorld . lWorld . creatures . each . crStance . carriage . strideAmount)
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