Continue refactor
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@@ -50,7 +50,7 @@ addBlock (p:ps) wl bl w = w
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V2 x y = wallZoneOfPoint $ uncurry midPoint (_wlLine wl)
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wlid = _wlID wl
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ips = map (unv2 . wallZoneOfPoint) $ uncurry (divideLine (2*wallZoneSize)) (_wlLine wl)
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unv2 (V2 x y) = (x,y)
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unv2 (V2 x' y') = (x',y')
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addBlock _ _ _ _ = error "Trying to add a block with incomplete polygon"
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placeBlock :: [Point2] -> Block -> Wall -> World -> (Int,World)
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