Make items recoverable from base type

This commit is contained in:
2022-06-14 22:09:26 +01:00
parent f3e1a34164
commit 485c42eb24
15 changed files with 537 additions and 241 deletions
+5 -5
View File
@@ -13,7 +13,7 @@ import Dodge.Creature.State.Data
import Dodge.Creature.Update
import Dodge.Prop.Gib
--import Dodge.Item.Weapon.Grenade
import Dodge.Item.Weapon.Booster
import Dodge.Item.Equipment.Booster
import Dodge.Item.Weapon.Utility
import Dodge.Item.Weapon.Drone
import Dodge.Item.Craftable
@@ -253,9 +253,9 @@ testInventory = IM.fromList $ zip [0..]
, flatShield
, sniperRifle
, makeTypeCraftNum 1 MOTOR
, makeModule INCENDIARYMODULE
, makeModule STATICMODULE
, makeModule CONCUSSMODULE
, makeTypeCraft INCENDIARYMODULE
, makeTypeCraft STATICMODULE
, makeTypeCraft CONCUSSMODULE
-- , bounceModule
-- , medkit 50 & itConsumption . itAmount .~ 3
, teleportModule
@@ -302,7 +302,7 @@ stackedInventory = IM.fromList $ zip [0..]
,flameThrower
,poisonSprayer
,launcher
,lasDrones
,droneLauncher
--,lasGun
--,grenade
--,ltAutoGun,flamer,multGun,spreadGun,remoteLauncher