Single source of truth for wall pathing
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@@ -52,9 +52,9 @@ data PSType
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, _putEndPoint :: Point2
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}
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| PutWall {_pwPoly :: [Point2], _pwWall :: Wall}
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| PutSlideDr Door Wall (S.Set EdgeObstacle) Float Point2 Point2
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| PutSlideDr Bool Door Wall (S.Set EdgeObstacle) Float Point2 Point2
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-- | PutDoor Color EdgeObstacle WdBl [(Point2, Point2)]
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| PutDoor (S.Set EdgeObstacle) WdBl Float Point2A Point2A -- [(Point2, Point2)]
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| PutDoor Bool (S.Set EdgeObstacle) WdBl Float Point2A Point2A -- [(Point2, Point2)]
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| RandPS (State StdGen PSType)
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| PutForeground ForegroundShape
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| PutWorldUpdate (Int -> PlacementSpot -> GenWorld -> GenWorld)
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@@ -19,7 +19,7 @@ data Wall = Wall
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{ _wlLine :: (Point2, Point2)
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, _wlID :: Int
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, _wlOpacity :: Opacity
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, _wlPathFlag :: S.Set WallFlag
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-- , _wlPathFlag :: S.Set WallFlag
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, _wlTouchThrough :: Bool
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, _wlUnshadowed :: Bool
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, _wlRotateTo :: Bool
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@@ -9,7 +9,7 @@ import Data.Aeson.TH
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data WallStructure
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= StandaloneWall
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| DoorPart {_wsDoor :: Int}
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| DoorPart {_wsDoor :: Int, _wsIsAutoDoor :: Bool}
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| MachinePart {_wsMachine :: Int}
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| BlockPart {_wsBlock :: Int}
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| CreaturePart {_wlStCreature :: Int}
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